A little more cleanup, removed a bunch of unused vars in the code.

Trying to get rid of some of the extra warnings we can ignore ;)

Kent
This commit is contained in:
Kent Mein
2003-08-14 15:18:45 +00:00
parent 80f3d5863e
commit abede3ca04
18 changed files with 13 additions and 40 deletions

View File

@@ -174,7 +174,7 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat
if (objectdrawmode & RAS_IPolyMaterial::SHADOW)
{
// shadow must be cast to the ground, physics system needed here!
KX_GameObject* gameobj = (KX_GameObject*) this->m_clientobject;
// KX_GameObject* gameobj = (KX_GameObject*) this->m_clientobject;
MT_Point3 frompoint(oglmatrix[12],oglmatrix[13],oglmatrix[14]);
MT_Vector3 direction = MT_Vector3(0,0,-1);
@@ -182,7 +182,7 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat
direction.normalize();
direction *= 100000;
MT_Point3 topoint = frompoint + direction;
// MT_Point3 topoint = frompoint + direction;
MT_Point3 resultpoint;
MT_Vector3 resultnormal;