Cycles: Fix for point density always using render settings for modifiers
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@@ -1194,7 +1194,8 @@ bool BlenderSession::builtin_image_float_pixels(const string &builtin_name, void
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if(b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
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BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
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int length;
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b_point_density_node.calc_point_density(b_scene, &length, &pixels);
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int settings = background ? 1 : 0; /* 1 - render settings, 0 - vewport settings. */
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b_point_density_node.calc_point_density(b_scene, settings, &length, &pixels);
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}
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}
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