Cycles: Fix for point density always using render settings for modifiers

This commit is contained in:
Sergey Sharybin
2015-10-08 12:09:28 +05:00
parent 1d9de55949
commit ac098007fb
4 changed files with 88 additions and 19 deletions

View File

@@ -1194,7 +1194,8 @@ bool BlenderSession::builtin_image_float_pixels(const string &builtin_name, void
if(b_node.is_a(&RNA_ShaderNodeTexPointDensity)) {
BL::ShaderNodeTexPointDensity b_point_density_node(b_node);
int length;
b_point_density_node.calc_point_density(b_scene, &length, &pixels);
int settings = background ? 1 : 0; /* 1 - render settings, 0 - vewport settings. */
b_point_density_node.calc_point_density(b_scene, settings, &length, &pixels);
}
}