Nodes: Remove code which was dead for 2 years now
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@@ -46,16 +46,7 @@ static bNodeSocketTemplate sh_node_subsurface_scattering_out[] = {
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static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), bNode *node)
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static void node_shader_init_subsurface_scattering(bNodeTree *UNUSED(ntree), bNode *node)
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{
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{
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/*bNodeSocket *sock;*/
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node->custom1 = SHD_SUBSURFACE_BURLEY;
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node->custom1 = SHD_SUBSURFACE_BURLEY;
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/*for (sock = node->inputs.first; sock; sock = sock->next) {
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if (STREQ(sock->name, "Sharpness")) {
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bNodeSocketValueFloat *dval = sock->default_value;
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dval->value = 0.0f;
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}
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}*/
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}
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}
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static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
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static int node_shader_gpu_subsurface_scattering(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
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