remove narrow ui feature
- re-arranged UI in a way that gave far too much vert scrolling. - was added all over for simple things like making text="", layout engine should handle this. - Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
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@@ -25,8 +25,6 @@ from properties_physics_common import effector_weights_ui
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from properties_physics_common import basic_force_field_settings_ui
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from properties_physics_common import basic_force_field_falloff_ui
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narrowui = bpy.context.user_preferences.view.properties_width_check
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def particle_panel_enabled(context, psys):
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return (psys.point_cache.baked is False) and (not psys.edited) and (not context.particle_system_editable)
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@@ -159,7 +157,6 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
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psys = context.particle_system
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part = psys.settings
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wide_ui = context.region.width > narrowui
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layout.enabled = particle_panel_enabled(context, psys) and not psys.multiple_caches
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@@ -181,10 +178,8 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
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layout.row().label(text="Emit From:")
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row = layout.row()
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if wide_ui:
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row.prop(part, "emit_from", expand=True)
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else:
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row.prop(part, "emit_from", text="")
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row.prop(part, "emit_from", expand=True)
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row = layout.row()
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row.prop(part, "trand")
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if part.distribution != 'GRID':
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@@ -192,10 +187,8 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
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if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
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row = layout.row()
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if wide_ui:
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row.prop(part, "distribution", expand=True)
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else:
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row.prop(part, "distribution", text="")
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row.prop(part, "distribution", expand=True)
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row = layout.row()
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@@ -353,7 +346,6 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel):
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psys = context.particle_system
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part = psys.settings
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wide_ui = context.region.width > narrowui
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layout.enabled = particle_panel_enabled(context, psys)
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@@ -371,10 +363,7 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel):
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sub.prop(part, "random_phase_factor", text="Random", slider=True)
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layout.row().label(text="Angular Velocity:")
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if wide_ui:
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layout.row().prop(part, "angular_velocity_mode", expand=True)
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else:
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layout.row().prop(part, "angular_velocity_mode", text="")
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layout.row().prop(part, "angular_velocity_mode", expand=True)
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split = layout.split()
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sub = split.column()
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@@ -399,15 +388,11 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
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psys = context.particle_system
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part = psys.settings
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wide_ui = context.region.width > narrowui
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layout.enabled = particle_panel_enabled(context, psys)
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row = layout.row()
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if wide_ui:
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row.prop(part, "physics_type", expand=True)
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else:
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row.prop(part, "physics_type", text="")
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row.prop(part, "physics_type", expand=True)
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row = layout.row()
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col = row.column(align=True)
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@@ -701,7 +686,6 @@ class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
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psys = context.particle_system
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part = psys.settings
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wide_ui = context.region.width > narrowui
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row = layout.row()
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row.prop(part, "material")
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@@ -717,10 +701,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
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sub.prop(part, "died")
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row = layout.row()
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if wide_ui:
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row.prop(part, "ren_as", expand=True)
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else:
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row.prop(part, "ren_as", text="")
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row.prop(part, "ren_as", expand=True)
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split = layout.split()
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@@ -807,10 +788,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
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sub.label(text="Align:")
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row = layout.row()
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if wide_ui:
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row.prop(part, "billboard_align", expand=True)
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else:
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row.prop(part, "billboard_align", text="")
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row.prop(part, "billboard_align", expand=True)
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row.prop(part, "billboard_lock", text="Lock")
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row = layout.row()
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row.prop(part, "billboard_object")
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@@ -873,13 +851,9 @@ class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
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psys = context.particle_system
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part = psys.settings
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wide_ui = context.region.width > narrowui
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row = layout.row()
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if wide_ui:
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row.prop(part, "draw_as", expand=True)
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else:
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row.prop(part, "draw_as", text="")
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row.prop(part, "draw_as", expand=True)
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if part.draw_as == 'NONE' or (part.ren_as == 'NONE' and part.draw_as == 'RENDER'):
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return
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@@ -927,12 +901,8 @@ class PARTICLE_PT_children(ParticleButtonsPanel, bpy.types.Panel):
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psys = context.particle_system
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part = psys.settings
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wide_ui = context.region.width > narrowui
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if wide_ui:
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layout.row().prop(part, "child_type", expand=True)
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else:
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layout.row().prop(part, "child_type", text="")
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layout.row().prop(part, "child_type", expand=True)
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if part.child_type == 'NONE':
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return
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@@ -988,10 +958,7 @@ class PARTICLE_PT_children(ParticleButtonsPanel, bpy.types.Panel):
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col.label(text="hair parting controls")
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layout.row().label(text="Kink:")
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if wide_ui:
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layout.row().prop(part, "kink", expand=True)
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else:
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layout.row().prop(part, "kink", text="")
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layout.row().prop(part, "kink", expand=True)
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split = layout.split()
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