Fix #34121: OSL + persistent images option was not freeing shader memory properly,
causing memory to increase continuously during animation render.
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@@ -64,6 +64,8 @@ public:
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OSLShaderManager();
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~OSLShaderManager();
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void reset(Scene *scene);
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bool use_osl() { return true; }
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void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
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