Fix #34121: OSL + persistent images option was not freeing shader memory properly,

causing memory to increase continuously during animation render.
This commit is contained in:
Brecht Van Lommel
2013-02-14 16:11:47 +00:00
parent a47af30561
commit adbd84c320
9 changed files with 42 additions and 10 deletions

View File

@@ -110,6 +110,8 @@ public:
static ShaderManager *create(Scene *scene, int shadingsystem);
virtual ~ShaderManager();
virtual void reset(Scene *scene) = 0;
virtual bool use_osl() { return false; }
/* device update */