Fix #34121: OSL + persistent images option was not freeing shader memory properly,
causing memory to increase continuously during animation render.
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@@ -45,6 +45,8 @@ public:
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SVMShaderManager();
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~SVMShaderManager();
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void reset(Scene *scene);
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void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
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void device_free(Device *device, DeviceScene *dscene);
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};
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