Cycles: merge of changes from tomato branch.

Regular rendering now works tiled, and supports save buffers to save memory
during render and cache render results.

Brick texture node by Thomas.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture

Image texture Blended Box Mapping.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture
http://mango.blender.org/production/blended_box/

Various bug fixes by Sergey and Campbell.
* Fix for reading freed memory in some node setups.
* Fix incorrect memory read when synchronizing mesh motion.
* Fix crash appearing when direct light usage is different on different layers.
* Fix for vector pass gives wrong result in some circumstances.
* Fix for wrong resolution used for rendering Render Layer node.
* Option to cancel rendering when doing initial synchronization.
* No more texture limit when using CPU render.
* Many fixes for new tiled rendering.
This commit is contained in:
Brecht Van Lommel
2012-09-04 13:29:07 +00:00
parent 68563134d4
commit adea12cb01
69 changed files with 1983 additions and 708 deletions

View File

@@ -402,6 +402,20 @@ void ShaderGraph::clean()
/* break cycles */
break_cycles(output(), visited, on_stack);
/* disconnect unused nodes */
foreach(ShaderNode *node, nodes) {
if(!visited[node->id]) {
foreach(ShaderInput *to, node->inputs) {
ShaderOutput *from = to->link;
if (from) {
to->link = NULL;
from->links.erase(remove(from->links.begin(), from->links.end(), to), from->links.end());
}
}
}
}
/* remove unused nodes */
foreach(ShaderNode *node, nodes) {
if(visited[node->id])