Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory during render and cache render results. Brick texture node by Thomas. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture Image texture Blended Box Mapping. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture http://mango.blender.org/production/blended_box/ Various bug fixes by Sergey and Campbell. * Fix for reading freed memory in some node setups. * Fix incorrect memory read when synchronizing mesh motion. * Fix crash appearing when direct light usage is different on different layers. * Fix for vector pass gives wrong result in some circumstances. * Fix for wrong resolution used for rendering Render Layer node. * Option to cancel rendering when doing initial synchronization. * No more texture limit when using CPU render. * Many fixes for new tiled rendering.
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@@ -402,6 +402,20 @@ void ShaderGraph::clean()
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/* break cycles */
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break_cycles(output(), visited, on_stack);
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/* disconnect unused nodes */
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foreach(ShaderNode *node, nodes) {
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if(!visited[node->id]) {
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foreach(ShaderInput *to, node->inputs) {
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ShaderOutput *from = to->link;
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if (from) {
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to->link = NULL;
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from->links.erase(remove(from->links.begin(), from->links.end(), to), from->links.end());
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}
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}
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}
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}
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/* remove unused nodes */
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foreach(ShaderNode *node, nodes) {
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if(visited[node->id])
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