Cycles: merge of changes from tomato branch.

Regular rendering now works tiled, and supports save buffers to save memory
during render and cache render results.

Brick texture node by Thomas.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture

Image texture Blended Box Mapping.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture
http://mango.blender.org/production/blended_box/

Various bug fixes by Sergey and Campbell.
* Fix for reading freed memory in some node setups.
* Fix incorrect memory read when synchronizing mesh motion.
* Fix crash appearing when direct light usage is different on different layers.
* Fix for vector pass gives wrong result in some circumstances.
* Fix for wrong resolution used for rendering Render Layer node.
* Option to cancel rendering when doing initial synchronization.
* No more texture limit when using CPU render.
* Many fixes for new tiled rendering.
This commit is contained in:
Brecht Van Lommel
2012-09-04 13:29:07 +00:00
parent 68563134d4
commit adea12cb01
69 changed files with 1983 additions and 708 deletions

View File

@@ -28,8 +28,11 @@ CCL_NAMESPACE_BEGIN
#define TEX_NUM_FLOAT_IMAGES 5
#define TEX_NUM_IMAGES 95
#define TEX_IMAGE_MAX (TEX_NUM_IMAGES + TEX_NUM_FLOAT_IMAGES)
#define TEX_IMAGE_FLOAT_START TEX_NUM_IMAGES
#define TEX_IMAGE_BYTE_START TEX_NUM_FLOAT_IMAGES
#define TEX_EXTENDED_NUM_FLOAT_IMAGES 5
#define TEX_EXTENDED_NUM_IMAGES 512
#define TEX_EXTENDED_IMAGE_BYTE_START TEX_EXTENDED_NUM_FLOAT_IMAGES
/* color to use when textures are not found */
#define TEX_IMAGE_MISSING_R 1
@@ -55,9 +58,15 @@ public:
void set_osl_texture_system(void *texture_system);
void set_pack_images(bool pack_images_);
void set_extended_image_limits(void);
bool need_update;
private:
int tex_num_images;
int tex_num_float_images;
int tex_image_byte_start;
struct Image {
string filename;