Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory during render and cache render results. Brick texture node by Thomas. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture Image texture Blended Box Mapping. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture http://mango.blender.org/production/blended_box/ Various bug fixes by Sergey and Campbell. * Fix for reading freed memory in some node setups. * Fix incorrect memory read when synchronizing mesh motion. * Fix crash appearing when direct light usage is different on different layers. * Fix for vector pass gives wrong result in some circumstances. * Fix for wrong resolution used for rendering Render Layer node. * Option to cancel rendering when doing initial synchronization. * No more texture limit when using CPU render. * Many fixes for new tiled rendering.
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@@ -28,8 +28,11 @@ CCL_NAMESPACE_BEGIN
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#define TEX_NUM_FLOAT_IMAGES 5
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#define TEX_NUM_IMAGES 95
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#define TEX_IMAGE_MAX (TEX_NUM_IMAGES + TEX_NUM_FLOAT_IMAGES)
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#define TEX_IMAGE_FLOAT_START TEX_NUM_IMAGES
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#define TEX_IMAGE_BYTE_START TEX_NUM_FLOAT_IMAGES
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#define TEX_EXTENDED_NUM_FLOAT_IMAGES 5
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#define TEX_EXTENDED_NUM_IMAGES 512
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#define TEX_EXTENDED_IMAGE_BYTE_START TEX_EXTENDED_NUM_FLOAT_IMAGES
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/* color to use when textures are not found */
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#define TEX_IMAGE_MISSING_R 1
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@@ -55,9 +58,15 @@ public:
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void set_osl_texture_system(void *texture_system);
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void set_pack_images(bool pack_images_);
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void set_extended_image_limits(void);
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bool need_update;
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private:
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int tex_num_images;
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int tex_num_float_images;
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int tex_image_byte_start;
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struct Image {
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string filename;
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