Cycles: merge of changes from tomato branch.
Regular rendering now works tiled, and supports save buffers to save memory during render and cache render results. Brick texture node by Thomas. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Brick_Texture Image texture Blended Box Mapping. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures#Image_Texture http://mango.blender.org/production/blended_box/ Various bug fixes by Sergey and Campbell. * Fix for reading freed memory in some node setups. * Fix incorrect memory read when synchronizing mesh motion. * Fix crash appearing when direct light usage is different on different layers. * Fix for vector pass gives wrong result in some circumstances. * Fix for wrong resolution used for rendering Render Layer node. * Option to cancel rendering when doing initial synchronization. * No more texture limit when using CPU render. * Many fixes for new tiled rendering.
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@@ -70,8 +70,11 @@ public:
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bool is_float;
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string filename;
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ustring color_space;
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ustring projection;
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float projection_blend;
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static ShaderEnum color_space_enum;
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static ShaderEnum projection_enum;
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};
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class EnvironmentTextureNode : public TextureNode {
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@@ -155,6 +158,14 @@ public:
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SHADER_NODE_CLASS(CheckerTextureNode)
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};
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class BrickTextureNode : public TextureNode {
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public:
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SHADER_NODE_CLASS(BrickTextureNode)
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float offset, squash;
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int offset_frequency, squash_frequency;
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};
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class MappingNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(MappingNode)
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