picky edits & regen man page
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@@ -1,4 +1,4 @@
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.TH "BLENDER" "1" "October 17, 2011" "Blender Blender 2\&.60 (sub 0)"
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.TH "BLENDER" "1" "December 10, 2011" "Blender Blender 2\&.60 (sub 7)"
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.SH NAME
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.SH NAME
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blender \- a 3D modelling and rendering package
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blender \- a 3D modelling and rendering package
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@@ -15,7 +15,7 @@ Use Blender to create TV commercials, to make technical visualizations, business
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http://www.blender.org
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http://www.blender.org
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.SH OPTIONS
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.SH OPTIONS
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Blender 2.59 (sub 4)
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Blender 2.60 (sub 7)
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Usage: blender [args ...] [file] [args ...]
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Usage: blender [args ...] [file] [args ...]
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.br
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.br
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.SS "Render Options:"
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.SS "Render Options:"
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@@ -378,11 +378,10 @@ Arguments are executed in the order they are given. eg
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\fIBLENDER_USER_CONFIG\fR Directory for user configuration files.
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\fIBLENDER_USER_CONFIG\fR Directory for user configuration files.
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\fIBLENDER_USER_SCRIPTS\fR Directory for user scripts.
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\fIBLENDER_USER_SCRIPTS\fR Directory for user scripts.
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\fIBLENDER_SYSTEM_SCRIPTS\fR Directory for system wide scripts.
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\fIBLENDER_SYSTEM_SCRIPTS\fR Directory for system wide scripts.
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\fIBLENDER_USER_DATAFILES\fR Directory for user data files (icons, translations, ..).
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\fIBLENDER_USER_DAT`AFILES\fR Directory for user data files (icons, translations, ..).
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\fIBLENDER_SYSTEM_DATAFILES\fR Directory for system wide data files.
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\fIBLENDER_SYSTEM_DATAFILES\fR Directory for system wide data files.
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\fIBLENDER_SYSTEM_PYTHON\fR Directory for system python libraries.
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\fIBLENDER_SYSTEM_PYTHON\fR Directory for system python libraries.
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\fITMP\fR or \fITMPDIR\fR Store temporary files here.
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\fITMP\fR or \fITMPDIR\fR Store temporary files here.
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\fISDL_AUDIODRIVER\fR LibSDL audio driver \- alsa, esd, dma.
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\fIPYTHONHOME\fR Path to the python directory, eg. /usr/lib/python.
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\fIPYTHONHOME\fR Path to the python directory, eg. /usr/lib/python.
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.br
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.br
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.br
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.br
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@@ -1834,7 +1834,7 @@ void DM_add_tangent_layer(DerivedMesh *dm)
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void DM_calc_auto_bump_scale(DerivedMesh *dm)
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void DM_calc_auto_bump_scale(DerivedMesh *dm)
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{
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{
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int totvert= dm->getNumVerts(dm);
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/* int totvert= dm->getNumVerts(dm); */ /* UNUSED */
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int totface= dm->getNumFaces(dm);
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int totface= dm->getNumFaces(dm);
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MVert * mvert = dm->getVertArray(dm);
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MVert * mvert = dm->getVertArray(dm);
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@@ -1162,7 +1162,7 @@ int GPU_enable_material(int nr, void *attribs)
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GPU_material_vertex_attributes(gpumat, gattribs);
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GPU_material_vertex_attributes(gpumat, gattribs);
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GPU_material_bind(gpumat, GMS.gob->lay, GMS.glay, 1.0, !(GMS.gob->mode & OB_MODE_TEXTURE_PAINT));
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GPU_material_bind(gpumat, GMS.gob->lay, GMS.glay, 1.0, !(GMS.gob->mode & OB_MODE_TEXTURE_PAINT));
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auto_bump_scale = GMS.gob->derivedFinal!=0 ? GMS.gob->derivedFinal->auto_bump_scale : 1.0f;
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auto_bump_scale = GMS.gob->derivedFinal != NULL GMS.gob->derivedFinal->auto_bump_scale : 1.0f;
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GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gviewmat, GMS.gviewinv, GMS.gob->col, auto_bump_scale);
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GPU_material_bind_uniforms(gpumat, GMS.gob->obmat, GMS.gviewmat, GMS.gviewinv, GMS.gob->col, auto_bump_scale);
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GMS.gboundmat= mat;
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GMS.gboundmat= mat;
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