1. Check material names passed to the physics engine (for collision sensors.)
Consider: gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL); It works if matname is "MAblah", but not if matname is "". 2. Added constructor for struct RAS_CameraData. 3. Added initializers to the struct KX_ClientObjectInfo constructor 4. Collision sensors won't detect near sensors. 5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
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@@ -104,8 +104,8 @@ void usage(char* program)
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consoleoption = "";
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#endif
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printf("usage: %s -w [-p l t w h] %s[-g gamengineoptions] "
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"-s stereomode filename.blend\n", program, consoleoption);
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printf("usage: %s [-w [-p l t w h]] %s[-g gamengineoptions] "
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"[-s stereomode] filename.blend\n", program, consoleoption);
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printf(" -w: display in a window\n");
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printf(" -p: specify window position\n");
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printf(" l = window left coordinate\n");
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