1. Check material names passed to the physics engine (for collision sensors.)

Consider:
gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
It works if matname is "MAblah", but not if matname is "".

2. Added constructor for struct RAS_CameraData.
3. Added initializers to the struct KX_ClientObjectInfo constructor
4. Collision sensors won't detect near sensors.
5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
This commit is contained in:
Kester Maddock
2004-04-11 02:50:02 +00:00
parent d3e88eae71
commit ae9233a5b0
25 changed files with 170 additions and 333 deletions

View File

@@ -104,8 +104,8 @@ void usage(char* program)
consoleoption = "";
#endif
printf("usage: %s -w [-p l t w h] %s[-g gamengineoptions] "
"-s stereomode filename.blend\n", program, consoleoption);
printf("usage: %s [-w [-p l t w h]] %s[-g gamengineoptions] "
"[-s stereomode] filename.blend\n", program, consoleoption);
printf(" -w: display in a window\n");
printf(" -p: specify window position\n");
printf(" l = window left coordinate\n");