1. Check material names passed to the physics engine (for collision sensors.)
Consider: gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL); It works if matname is "MAblah", but not if matname is "". 2. Added constructor for struct RAS_CameraData. 3. Added initializers to the struct KX_ClientObjectInfo constructor 4. Collision sensors won't detect near sensors. 5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
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@@ -92,7 +92,7 @@ vector<NG_NetworkMessage*> NG_LoopBackNetworkDeviceInterface::RetrieveNetworkMes
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vector<NG_NetworkMessage*> messages;
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std::deque<NG_NetworkMessage*>::iterator mesit=m_messages[m_currentQueue].begin();
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for (; !(mesit == m_messages[m_currentQueue].end());mesit++)
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for (; !(mesit == m_messages[m_currentQueue].end()); ++mesit)
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{
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// We don't increase the reference count for these messages. We
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