1. Check material names passed to the physics engine (for collision sensors.)

Consider:
gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
It works if matname is "MAblah", but not if matname is "".

2. Added constructor for struct RAS_CameraData.
3. Added initializers to the struct KX_ClientObjectInfo constructor
4. Collision sensors won't detect near sensors.
5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
This commit is contained in:
Kester Maddock
2004-04-11 02:50:02 +00:00
parent d3e88eae71
commit ae9233a5b0
25 changed files with 170 additions and 333 deletions

View File

@@ -92,7 +92,7 @@ vector<NG_NetworkMessage*> NG_LoopBackNetworkDeviceInterface::RetrieveNetworkMes
vector<NG_NetworkMessage*> messages;
std::deque<NG_NetworkMessage*>::iterator mesit=m_messages[m_currentQueue].begin();
for (; !(mesit == m_messages[m_currentQueue].end());mesit++)
for (; !(mesit == m_messages[m_currentQueue].end()); ++mesit)
{
// We don't increase the reference count for these messages. We