D2607: Switch eye dropper to use linear color space internally
This switches the internal color representation of the eye dropper from display space to linear. Any time a linear color is requested and the color is picked from a linear object, the result is now precise to the bit as the color gets patched through directly. Color space conversion now only happens when a color is picked from non-linear display space objects or when the color is requested to be returned in non-linear space. In addition, this patch changes the DifferenceMatte node to interpret a tolerance of 0.0 to accept colors that are identical bit by bit, as apposed to simply refusing all colors.
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@@ -65,11 +65,11 @@ void DifferenceMatteOperation::executePixelSampled(float output[4], float x, flo
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difference = difference / 3.0f;
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/* make 100% transparent */
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if (difference < tolerance) {
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if (difference <= tolerance) {
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output[0] = 0.0f;
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}
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/*in the falloff region, make partially transparent */
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else if (difference < falloff + tolerance) {
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else if (difference <= falloff + tolerance) {
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difference = difference - tolerance;
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alpha = difference / falloff;
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/*only change if more transparent than before */
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@@ -63,7 +63,7 @@ int ED_space_clip_get_clip_frame_number(struct SpaceClip *sc);
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struct ImBuf *ED_space_clip_get_buffer(struct SpaceClip *sc);
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struct ImBuf *ED_space_clip_get_stable_buffer(struct SpaceClip *sc, float loc[2], float *scale, float *angle);
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bool ED_space_clip_color_sample(struct Scene *scene, struct SpaceClip *sc, struct ARegion *ar, int mval[2], float r_col[3]);
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bool ED_space_clip_color_sample(struct SpaceClip *sc, struct ARegion *ar, int mval[2], float r_col[3]);
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void ED_clip_update_frame(const struct Main *mainp, int cfra);
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bool ED_clip_view_selection(const struct bContext *C, struct ARegion *ar, bool fit);
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@@ -46,7 +46,7 @@ void ED_space_image_set(struct SpaceImage *sima, struct Scene *scene, s
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struct Mask *ED_space_image_get_mask(struct SpaceImage *sima);
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void ED_space_image_set_mask(struct bContext *C, struct SpaceImage *sima, struct Mask *mask);
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bool ED_space_image_color_sample(struct Scene *scene, struct SpaceImage *sima, struct ARegion *ar, int mval[2], float r_col[3]);
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bool ED_space_image_color_sample(struct SpaceImage *sima, struct ARegion *ar, int mval[2], float r_col[3]);
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struct ImBuf *ED_space_image_acquire_buffer(struct SpaceImage *sima, void **r_lock);
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void ED_space_image_release_buffer(struct SpaceImage *sima, struct ImBuf *ibuf, void *lock);
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bool ED_space_image_has_buffer(struct SpaceImage *sima);
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@@ -107,7 +107,7 @@ void ED_node_composite_job(const struct bContext *C, struct bNodeTree *nodetree,
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void ED_operatormacros_node(void);
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/* node_view.c */
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bool ED_space_node_color_sample(struct Scene *scene, struct SpaceNode *snode, struct ARegion *ar, int mval[2], float r_col[3]);
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bool ED_space_node_color_sample(struct SpaceNode *snode, struct ARegion *ar, int mval[2], float r_col[3]);
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#endif /* __ED_NODE_H__ */
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@@ -225,7 +225,7 @@ static bool eyedropper_init(bContext *C, wmOperator *op)
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return false;
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}
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if (RNA_property_subtype(eye->prop) == PROP_COLOR) {
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if (RNA_property_subtype(eye->prop) != PROP_COLOR) {
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const char *display_device;
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float col[4];
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@@ -235,7 +235,7 @@ static bool eyedropper_init(bContext *C, wmOperator *op)
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/* store inital color */
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RNA_property_float_get_array(&eye->ptr, eye->prop, col);
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if (eye->display) {
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IMB_colormanagement_scene_linear_to_display_v3(col, eye->display);
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IMB_colormanagement_display_to_scene_linear_v3(col, eye->display);
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}
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copy_v3_v3(eye->init_col, col);
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}
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@@ -266,6 +266,8 @@ static void eyedropper_color_sample_fl(bContext *C, Eyedropper *UNUSED(eye), int
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/* we could use some clever */
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wmWindow *win = CTX_wm_window(C);
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ScrArea *sa = BKE_screen_find_area_xy(win->screen, SPACE_TYPE_ANY, mx, my);
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const char *display_device = CTX_data_scene(C)->display_settings.display_device;
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struct ColorManagedDisplay *display = IMB_colormanagement_display_get_named(display_device);
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if (sa) {
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if (sa->spacetype == SPACE_IMAGE) {
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@@ -275,7 +277,7 @@ static void eyedropper_color_sample_fl(bContext *C, Eyedropper *UNUSED(eye), int
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int mval[2] = {mx - ar->winrct.xmin,
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my - ar->winrct.ymin};
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if (ED_space_image_color_sample(CTX_data_scene(C), sima, ar, mval, r_col)) {
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if (ED_space_image_color_sample(sima, ar, mval, r_col)) {
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return;
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}
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}
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@@ -287,7 +289,7 @@ static void eyedropper_color_sample_fl(bContext *C, Eyedropper *UNUSED(eye), int
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int mval[2] = {mx - ar->winrct.xmin,
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my - ar->winrct.ymin};
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if (ED_space_node_color_sample(CTX_data_scene(C), snode, ar, mval, r_col)) {
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if (ED_space_node_color_sample(snode, ar, mval, r_col)) {
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return;
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}
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}
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@@ -299,7 +301,7 @@ static void eyedropper_color_sample_fl(bContext *C, Eyedropper *UNUSED(eye), int
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int mval[2] = {mx - ar->winrct.xmin,
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my - ar->winrct.ymin};
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if (ED_space_clip_color_sample(CTX_data_scene(C), sc, ar, mval, r_col)) {
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if (ED_space_clip_color_sample(sc, ar, mval, r_col)) {
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return;
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}
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}
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@@ -310,6 +312,8 @@ static void eyedropper_color_sample_fl(bContext *C, Eyedropper *UNUSED(eye), int
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glReadBuffer(GL_FRONT);
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glReadPixels(mx, my, 1, 1, GL_RGB, GL_FLOAT, r_col);
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glReadBuffer(GL_BACK);
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IMB_colormanagement_display_to_scene_linear_v3(r_col, display);
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}
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/* sets the sample color RGB, maintaining A */
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@@ -320,10 +324,10 @@ static void eyedropper_color_set(bContext *C, Eyedropper *eye, const float col[3
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/* to maintain alpha */
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RNA_property_float_get_array(&eye->ptr, eye->prop, col_conv);
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/* convert from display space to linear rgb space */
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/* convert from linear rgb space to display space */
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if (eye->display) {
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copy_v3_v3(col_conv, col);
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IMB_colormanagement_display_to_scene_linear_v3(col_conv, eye->display);
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IMB_colormanagement_scene_linear_to_display_v3(col_conv, eye->display);
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}
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else {
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copy_v3_v3(col_conv, col);
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@@ -259,11 +259,9 @@ ImBuf *ED_space_clip_get_stable_buffer(SpaceClip *sc, float loc[2], float *scale
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return NULL;
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}
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/* Returns color in the display space, matching ED_space_image_color_sample(). */
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bool ED_space_clip_color_sample(Scene *scene, SpaceClip *sc, ARegion *ar, int mval[2], float r_col[3])
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/* Returns color in linear space, matching ED_space_image_color_sample(). */
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bool ED_space_clip_color_sample(SpaceClip *sc, ARegion *ar, int mval[2], float r_col[3])
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{
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const char *display_device = scene->display_settings.display_device;
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struct ColorManagedDisplay *display = IMB_colormanagement_display_get_named(display_device);
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ImBuf *ibuf;
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float fx, fy, co[2];
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bool ret = false;
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@@ -300,10 +298,6 @@ bool ED_space_clip_color_sample(Scene *scene, SpaceClip *sc, ARegion *ar, int mv
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}
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}
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if (ret) {
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IMB_colormanagement_scene_linear_to_display_v3(r_col, display);
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}
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IMB_freeImBuf(ibuf);
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return ret;
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@@ -2900,11 +2900,9 @@ static void image_sample_draw(const bContext *C, ARegion *ar, void *arg_info)
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}
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}
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/* Returns color in the display space, matching ED_space_node_color_sample(). */
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bool ED_space_image_color_sample(Scene *scene, SpaceImage *sima, ARegion *ar, int mval[2], float r_col[3])
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/* Returns color in linear space, matching ED_space_node_color_sample(). */
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bool ED_space_image_color_sample(SpaceImage *sima, ARegion *ar, int mval[2], float r_col[3])
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{
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const char *display_device = scene->display_settings.display_device;
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struct ColorManagedDisplay *display = IMB_colormanagement_display_get_named(display_device);
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void *lock;
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ImBuf *ibuf = ED_space_image_acquire_buffer(sima, &lock);
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float fx, fy;
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@@ -2938,10 +2936,6 @@ bool ED_space_image_color_sample(Scene *scene, SpaceImage *sima, ARegion *ar, in
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}
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}
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if (ret) {
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IMB_colormanagement_scene_linear_to_display_v3(r_col, display);
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}
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ED_space_image_release_buffer(sima, ibuf, lock);
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return ret;
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}
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@@ -417,13 +417,11 @@ static void sample_draw(const bContext *C, ARegion *ar, void *arg_info)
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}
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}
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/* Returns color in the display space, matching ED_space_image_color_sample().
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/* Returns color in linear space, matching ED_space_image_color_sample().
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* And here we've got recursion in the comments tips...
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*/
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bool ED_space_node_color_sample(Scene *scene, SpaceNode *snode, ARegion *ar, int mval[2], float r_col[3])
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bool ED_space_node_color_sample(SpaceNode *snode, ARegion *ar, int mval[2], float r_col[3])
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{
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const char *display_device = scene->display_settings.display_device;
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struct ColorManagedDisplay *display = IMB_colormanagement_display_get_named(display_device);
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void *lock;
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Image *ima;
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ImBuf *ibuf;
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@@ -471,10 +469,6 @@ bool ED_space_node_color_sample(Scene *scene, SpaceNode *snode, ARegion *ar, int
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}
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}
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if (ret) {
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IMB_colormanagement_scene_linear_to_display_v3(r_col, display);
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}
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BKE_image_release_ibuf(ima, ibuf, lock);
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return ret;
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