fix [#27658] Bake action operator error on non armature objects
add support for baking object transformations too, also add option to clear constraints (off by default).
This commit is contained in:
@@ -16,17 +16,16 @@
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#
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#
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# ##### END GPL LICENSE BLOCK #####
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# <pep8-80 compliant>
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import bpy
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import bpy
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def pose_info():
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def pose_frame_info(obj):
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from mathutils import Matrix
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from mathutils import Matrix
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info = {}
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info = {}
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obj = bpy.context.object
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pose = obj.pose
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pose = obj.pose
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pose_items = pose.bones.items()
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pose_items = pose.bones.items()
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@@ -51,7 +50,6 @@ def pose_info():
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except:
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except:
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binfo["matrix_pose_inv"] = Matrix()
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binfo["matrix_pose_inv"] = Matrix()
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print(binfo["matrix_pose"])
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info[name] = binfo
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info[name] = binfo
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for name, pbone in pose_items:
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for name, pbone in pose_items:
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@@ -67,45 +65,84 @@ def pose_info():
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matrix = binfo_parent["matrix_pose_inv"] * matrix
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matrix = binfo_parent["matrix_pose_inv"] * matrix
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rest_matrix = binfo_parent["matrix_local_inv"] * rest_matrix
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rest_matrix = binfo_parent["matrix_local_inv"] * rest_matrix
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matrix = rest_matrix.inverted() * matrix
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binfo["matrix_key"] = rest_matrix.inverted() * matrix
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binfo["matrix_key"] = matrix.copy()
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return info
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return info
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def bake(frame_start, frame_end, step=1, only_selected=False):
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def obj_frame_info(obj):
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info = {}
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# parent = obj.parent
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info["matrix_key"] = obj.matrix_local.copy()
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return info
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def bake(frame_start,
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frame_end, step=1,
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only_selected=False,
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do_pose=True,
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do_object=True,
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do_constraint_clear=False,
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):
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scene = bpy.context.scene
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scene = bpy.context.scene
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obj = bpy.context.object
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obj = bpy.context.object
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pose = obj.pose
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pose = obj.pose
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frame_back = scene.frame_current
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info_ls = []
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if pose is None:
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do_pose = False
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if do_pose is None and do_object is None:
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return None
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pose_info = []
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obj_info = []
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frame_range = range(frame_start, frame_end + 1, step)
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frame_range = range(frame_start, frame_end + 1, step)
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# could spped this up by applying steps here too...
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# -------------------------------------------------------------------------
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# Collect transformations
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# could speed this up by applying steps here too...
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for f in frame_range:
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for f in frame_range:
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scene.frame_set(f)
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scene.frame_set(f)
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info = pose_info()
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if do_pose:
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info_ls.append(info)
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pose_info.append(pose_frame_info(obj))
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if do_object:
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obj_info.append(obj_frame_info(obj))
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f += 1
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f += 1
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# -------------------------------------------------------------------------
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# Create action
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action = bpy.data.actions.new("Action")
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action = bpy.data.actions.new("Action")
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obj.animation_data.action = action
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bpy.context.object.animation_data.action = action
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if do_pose:
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pose_items = pose.bones.items()
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else:
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pose_items = [] # skip
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pose_items = pose.bones.items()
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# -------------------------------------------------------------------------
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# Apply transformations to action
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for name, pbone in pose_items:
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# pose
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for name, pbone in (pose_items if do_pose else ()):
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if only_selected and not pbone.bone.select:
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if only_selected and not pbone.bone.select:
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continue
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continue
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for f in frame_range:
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if do_constraint_clear:
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matrix = info_ls[int((f - frame_start) / step)][name]["matrix_key"]
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while pbone.constraints:
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pbone.constraints.remove(pbone.constraints[0])
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#pbone.location = matrix.to_translation()
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for f in frame_range:
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#pbone.rotation_quaternion = matrix.to_quaternion()
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matrix = pose_info[(f - frame_start) // step][name]["matrix_key"]
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# pbone.location = matrix.to_translation()
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# pbone.rotation_quaternion = matrix.to_quaternion()
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pbone.matrix_basis = matrix
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pbone.matrix_basis = matrix
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pbone.keyframe_insert("location", -1, f, name)
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pbone.keyframe_insert("location", -1, f, name)
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@@ -121,10 +158,35 @@ def bake(frame_start, frame_end, step=1, only_selected=False):
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pbone.keyframe_insert("scale", -1, f, name)
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pbone.keyframe_insert("scale", -1, f, name)
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# object. TODO. multiple objects
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if do_object:
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if do_constraint_clear:
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while obj.constraints:
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obj.constraints.remove(obj.constraints[0])
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for f in frame_range:
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matrix = obj_info[(f - frame_start) // step]["matrix_key"]
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obj.matrix_local = matrix
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obj.keyframe_insert("location", -1, f)
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rotation_mode = obj.rotation_mode
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if rotation_mode == 'QUATERNION':
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obj.keyframe_insert("rotation_quaternion", -1, f)
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elif rotation_mode == 'AXIS_ANGLE':
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obj.keyframe_insert("rotation_axis_angle", -1, f)
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else: # euler, XYZ, ZXY etc
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obj.keyframe_insert("rotation_euler", -1, f)
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obj.keyframe_insert("scale", -1, f)
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scene.frame_set(frame_back)
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return action
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return action
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from bpy.props import IntProperty, BoolProperty
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from bpy.props import IntProperty, BoolProperty, EnumProperty
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class BakeAction(bpy.types.Operator):
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class BakeAction(bpy.types.Operator):
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@@ -144,10 +206,31 @@ class BakeAction(bpy.types.Operator):
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default=1, min=1, max=120)
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default=1, min=1, max=120)
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only_selected = BoolProperty(name="Only Selected",
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only_selected = BoolProperty(name="Only Selected",
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default=True)
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default=True)
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clear_consraints = BoolProperty(name="Clear Constraints",
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default=False)
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bake_types = EnumProperty(
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name="Bake Data",
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options={'ENUM_FLAG'},
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items=(('POSE', "Pose", ""),
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('OBJECT', "Object", ""),
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),
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default={'POSE'},
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)
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def execute(self, context):
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def execute(self, context):
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action = bake(self.frame_start, self.frame_end, self.step, self.only_selected)
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action = bake(self.frame_start,
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self.frame_end,
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self.step,
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self.only_selected,
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'POSE' in self.bake_types,
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'OBJECT' in self.bake_types,
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self.clear_consraints,
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)
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if action is None:
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self.report({'INFO'}, "Nothing to bake")
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return {'CANCELLED'}
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# basic cleanup, could move elsewhere
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# basic cleanup, could move elsewhere
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for fcu in action.fcurves:
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for fcu in action.fcurves:
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