fix [#27658] Bake action operator error on non armature objects

add support for baking object transformations too, also add option to clear constraints (off by default).
This commit is contained in:
Campbell Barton
2011-06-15 06:25:05 +00:00
parent 1669ab6648
commit b09bb948ee

View File

@@ -16,17 +16,16 @@
# #
# ##### END GPL LICENSE BLOCK ##### # ##### END GPL LICENSE BLOCK #####
# <pep8 compliant> # <pep8-80 compliant>
import bpy import bpy
def pose_info(): def pose_frame_info(obj):
from mathutils import Matrix from mathutils import Matrix
info = {} info = {}
obj = bpy.context.object
pose = obj.pose pose = obj.pose
pose_items = pose.bones.items() pose_items = pose.bones.items()
@@ -51,7 +50,6 @@ def pose_info():
except: except:
binfo["matrix_pose_inv"] = Matrix() binfo["matrix_pose_inv"] = Matrix()
print(binfo["matrix_pose"])
info[name] = binfo info[name] = binfo
for name, pbone in pose_items: for name, pbone in pose_items:
@@ -67,45 +65,84 @@ def pose_info():
matrix = binfo_parent["matrix_pose_inv"] * matrix matrix = binfo_parent["matrix_pose_inv"] * matrix
rest_matrix = binfo_parent["matrix_local_inv"] * rest_matrix rest_matrix = binfo_parent["matrix_local_inv"] * rest_matrix
matrix = rest_matrix.inverted() * matrix binfo["matrix_key"] = rest_matrix.inverted() * matrix
binfo["matrix_key"] = matrix.copy()
return info return info
def bake(frame_start, frame_end, step=1, only_selected=False): def obj_frame_info(obj):
info = {}
# parent = obj.parent
info["matrix_key"] = obj.matrix_local.copy()
return info
def bake(frame_start,
frame_end, step=1,
only_selected=False,
do_pose=True,
do_object=True,
do_constraint_clear=False,
):
scene = bpy.context.scene scene = bpy.context.scene
obj = bpy.context.object obj = bpy.context.object
pose = obj.pose pose = obj.pose
frame_back = scene.frame_current
info_ls = [] if pose is None:
do_pose = False
if do_pose is None and do_object is None:
return None
pose_info = []
obj_info = []
frame_range = range(frame_start, frame_end + 1, step) frame_range = range(frame_start, frame_end + 1, step)
# could spped this up by applying steps here too... # -------------------------------------------------------------------------
# Collect transformations
# could speed this up by applying steps here too...
for f in frame_range: for f in frame_range:
scene.frame_set(f) scene.frame_set(f)
info = pose_info() if do_pose:
info_ls.append(info) pose_info.append(pose_frame_info(obj))
if do_object:
obj_info.append(obj_frame_info(obj))
f += 1 f += 1
# -------------------------------------------------------------------------
# Create action
action = bpy.data.actions.new("Action") action = bpy.data.actions.new("Action")
obj.animation_data.action = action
bpy.context.object.animation_data.action = action if do_pose:
pose_items = pose.bones.items()
else:
pose_items = [] # skip
pose_items = pose.bones.items() # -------------------------------------------------------------------------
# Apply transformations to action
for name, pbone in pose_items: # pose
for name, pbone in (pose_items if do_pose else ()):
if only_selected and not pbone.bone.select: if only_selected and not pbone.bone.select:
continue continue
for f in frame_range: if do_constraint_clear:
matrix = info_ls[int((f - frame_start) / step)][name]["matrix_key"] while pbone.constraints:
pbone.constraints.remove(pbone.constraints[0])
#pbone.location = matrix.to_translation() for f in frame_range:
#pbone.rotation_quaternion = matrix.to_quaternion() matrix = pose_info[(f - frame_start) // step][name]["matrix_key"]
# pbone.location = matrix.to_translation()
# pbone.rotation_quaternion = matrix.to_quaternion()
pbone.matrix_basis = matrix pbone.matrix_basis = matrix
pbone.keyframe_insert("location", -1, f, name) pbone.keyframe_insert("location", -1, f, name)
@@ -121,10 +158,35 @@ def bake(frame_start, frame_end, step=1, only_selected=False):
pbone.keyframe_insert("scale", -1, f, name) pbone.keyframe_insert("scale", -1, f, name)
# object. TODO. multiple objects
if do_object:
if do_constraint_clear:
while obj.constraints:
obj.constraints.remove(obj.constraints[0])
for f in frame_range:
matrix = obj_info[(f - frame_start) // step]["matrix_key"]
obj.matrix_local = matrix
obj.keyframe_insert("location", -1, f)
rotation_mode = obj.rotation_mode
if rotation_mode == 'QUATERNION':
obj.keyframe_insert("rotation_quaternion", -1, f)
elif rotation_mode == 'AXIS_ANGLE':
obj.keyframe_insert("rotation_axis_angle", -1, f)
else: # euler, XYZ, ZXY etc
obj.keyframe_insert("rotation_euler", -1, f)
obj.keyframe_insert("scale", -1, f)
scene.frame_set(frame_back)
return action return action
from bpy.props import IntProperty, BoolProperty from bpy.props import IntProperty, BoolProperty, EnumProperty
class BakeAction(bpy.types.Operator): class BakeAction(bpy.types.Operator):
@@ -144,10 +206,31 @@ class BakeAction(bpy.types.Operator):
default=1, min=1, max=120) default=1, min=1, max=120)
only_selected = BoolProperty(name="Only Selected", only_selected = BoolProperty(name="Only Selected",
default=True) default=True)
clear_consraints = BoolProperty(name="Clear Constraints",
default=False)
bake_types = EnumProperty(
name="Bake Data",
options={'ENUM_FLAG'},
items=(('POSE', "Pose", ""),
('OBJECT', "Object", ""),
),
default={'POSE'},
)
def execute(self, context): def execute(self, context):
action = bake(self.frame_start, self.frame_end, self.step, self.only_selected) action = bake(self.frame_start,
self.frame_end,
self.step,
self.only_selected,
'POSE' in self.bake_types,
'OBJECT' in self.bake_types,
self.clear_consraints,
)
if action is None:
self.report({'INFO'}, "Nothing to bake")
return {'CANCELLED'}
# basic cleanup, could move elsewhere # basic cleanup, could move elsewhere
for fcu in action.fcurves: for fcu in action.fcurves: