BGE API cleanup: StateActuator.

This commit is contained in:
Benoit Bolsee
2009-04-09 21:15:44 +00:00
parent 09a5ffdf07
commit b0cca7de26
4 changed files with 23 additions and 3 deletions

View File

@@ -58,6 +58,7 @@
#include "KX_ConstraintActuator.h"
#include "KX_IpoActuator.h"
#include "KX_SoundActuator.h"
#include "KX_StateActuator.h"
#include "BL_ActionActuator.h"
#include "RAS_IRasterizer.h"
#include "RAS_ICanvas.h"
@@ -1154,6 +1155,11 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
KX_MACRO_addTypesToDict(d, KX_STATE_OP_CPY, KX_StateActuator::OP_CPY);
KX_MACRO_addTypesToDict(d, KX_STATE_OP_SET, KX_StateActuator::OP_SET);
KX_MACRO_addTypesToDict(d, KX_STATE_OP_CLR, KX_StateActuator::OP_CLR);
KX_MACRO_addTypesToDict(d, KX_STATE_OP_NEG, KX_StateActuator::OP_NEG);
// Check for errors
if (PyErr_Occurred())