BGE API cleanup: StateActuator.
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@@ -58,6 +58,7 @@
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#include "KX_ConstraintActuator.h"
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#include "KX_IpoActuator.h"
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#include "KX_SoundActuator.h"
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#include "KX_StateActuator.h"
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#include "BL_ActionActuator.h"
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#include "RAS_IRasterizer.h"
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#include "RAS_ICanvas.h"
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@@ -1154,6 +1155,11 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack
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KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
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KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
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KX_MACRO_addTypesToDict(d, KX_STATE_OP_CPY, KX_StateActuator::OP_CPY);
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KX_MACRO_addTypesToDict(d, KX_STATE_OP_SET, KX_StateActuator::OP_SET);
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KX_MACRO_addTypesToDict(d, KX_STATE_OP_CLR, KX_StateActuator::OP_CLR);
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KX_MACRO_addTypesToDict(d, KX_STATE_OP_NEG, KX_StateActuator::OP_NEG);
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// Check for errors
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if (PyErr_Occurred())
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