Geometry Nodes: improve operators for node editor header
This allows users to create new modifiers directly from the Geometry Nodes Editor.
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committed by
Jacques Lucke

parent
600fb28b62
commit
b1d1a58c77
@@ -154,7 +154,20 @@ class NODE_HT_header(Header):
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elif snode.tree_type == 'GeometryNodeTree':
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NODE_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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layout.template_ID(snode, "node_tree", new="node.new_geometry_node_tree")
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ob = context.object
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row = layout.row()
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if snode.pin:
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row.enabled = False
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row.template_ID(snode, "node_tree", new="node.new_geometry_node_group_assign")
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elif ob:
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active_modifier = ob.modifiers.active
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if active_modifier and active_modifier.type == "NODES":
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row.template_ID(active_modifier, "node_group", new="node.new_geometry_node_group_assign")
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else:
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row.template_ID(snode, "node_tree", new="node.new_geometry_node_modifier")
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else:
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# Custom node tree is edited as independent ID block
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