game engine didnt compile with recent keyframing changes
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@@ -662,11 +662,11 @@ extern "C"
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char *getIpoCurveName( IpoCurve * icu );
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char *getIpoCurveName( IpoCurve * icu );
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struct IpoCurve *verify_ipocurve(struct ID *, short, char *, char *, char *, int);
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struct IpoCurve *verify_ipocurve(struct ID *, short, char *, char *, char *, int);
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void testhandles_ipocurve(struct IpoCurve *icu);
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void testhandles_ipocurve(struct IpoCurve *icu);
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void insert_vert_icu(struct IpoCurve *, float, float, short);
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void Mat3ToEul(float tmat[][3], float *eul);
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void Mat3ToEul(float tmat[][3], float *eul);
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}
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}
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IpoCurve* findIpoCurve(IpoCurve* first,char* searchName)
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IpoCurve* findIpoCurve(IpoCurve* first, const char* searchName)
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{
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{
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IpoCurve* icu1;
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IpoCurve* icu1;
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for( icu1 = first; icu1; icu1 = icu1->next )
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for( icu1 = first; icu1; icu1 = icu1->next )
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