Context: add objects_in_mode(_unique_data)
Needed for Python to easily support multi-object edit/pose modes.
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@@ -1014,8 +1014,8 @@ context_type_map = {
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"gpencil_data": ("GreasePencel", False),
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"gpencil_data_owner": ("ID", False),
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"image_paint_object": ("Object", False),
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"light": ("Light", False),
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"lattice": ("Lattice", False),
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"light": ("Light", False),
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"lightprobe": ("LightProbe", False),
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"line_style": ("FreestyleLineStyle", False),
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"material": ("Material", False),
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@@ -1023,6 +1023,8 @@ context_type_map = {
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"mesh": ("Mesh", False),
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"meta_ball": ("MetaBall", False),
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"object": ("Object", False),
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"objects_in_mode": ("Object", True),
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"objects_in_mode_unique_data": ("Object", True),
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"particle_edit_object": ("Object", False),
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"particle_settings": ("ParticleSettings", False),
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"particle_system": ("ParticleSystem", False),
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@@ -1054,6 +1056,7 @@ context_type_map = {
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"texture_user_property": ("Property", False),
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"uv_sculpt_object": ("Object", False),
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"vertex_paint_object": ("Object", False),
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"view_layer": ("ViewLayer", False),
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"visible_bases": ("ObjectBase", True),
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"visible_bones": ("EditBone", True),
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"visible_gpencil_layers": ("GPencilLayer", True),
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@@ -1061,7 +1064,6 @@ context_type_map = {
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"visible_pose_bones": ("PoseBone", True),
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"weight_paint_object": ("Object", False),
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"world": ("World", False),
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"view_layer": ("ViewLayer", False),
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}
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