Lighting updates:
Added specular after texture. Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2
This commit is contained in:
@@ -327,7 +327,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
|
||||
return false;
|
||||
|
||||
// SYS_WriteCommandLineInt(syshandle, "fixedtime", 0);
|
||||
SYS_WriteCommandLineInt(syshandle, "vertexarrays",1);
|
||||
// SYS_WriteCommandLineInt(syshandle, "vertexarrays",1);
|
||||
//bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
|
||||
//bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
|
||||
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
|
||||
|
Reference in New Issue
Block a user