Lighting updates:

Added specular after texture.
Added Light properties: Negative, No Diffuse, No Specular, Quad, Quad2
This commit is contained in:
Kester Maddock
2004-06-07 11:01:31 +00:00
parent 7d840a256e
commit b468bf726c
12 changed files with 146 additions and 45 deletions

View File

@@ -327,7 +327,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
return false;
// SYS_WriteCommandLineInt(syshandle, "fixedtime", 0);
SYS_WriteCommandLineInt(syshandle, "vertexarrays",1);
// SYS_WriteCommandLineInt(syshandle, "vertexarrays",1);
//bool properties = (SYS_GetCommandLineInt(syshandle, "show_properties", 0) != 0);
//bool profile = (SYS_GetCommandLineInt(syshandle, "show_profile", 0) != 0);
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);