Cycles / OSL:
* Ray Length is now available in OSL (via get_attribute)
This commit is contained in:
@@ -459,6 +459,15 @@ static bool get_object_standard_attribute(KernelGlobals *kg, ShaderData *sd, ust
|
||||
set_attribute_float3(fval, type, derivatives, val);
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Ray Length */
|
||||
else if (name == "std::ray_length") {
|
||||
float fval[3];
|
||||
fval[0] = sd->ray_length;
|
||||
fval[1] = fval[2] = 0.0; /* derivates set to 0 */
|
||||
set_attribute_float(fval, type, derivatives, val);
|
||||
return true;
|
||||
}
|
||||
|
||||
else
|
||||
return false;
|
||||
|
Reference in New Issue
Block a user