From b4d44b98e8c2e1990f2634b28527ddd71b454ddf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sybren=20A=2E=20St=C3=BCvel?= Date: Wed, 9 Aug 2017 15:06:50 +0200 Subject: [PATCH] Alembic: Adjusted unit test for Blender 2.8 to use scene layers. --- tests/python/bl_alembic_import_test.py | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/tests/python/bl_alembic_import_test.py b/tests/python/bl_alembic_import_test.py index 65a0867d5c1..e64da2fe540 100644 --- a/tests/python/bl_alembic_import_test.py +++ b/tests/python/bl_alembic_import_test.py @@ -183,17 +183,19 @@ class SimpleImportTest(AbstractAlembicTest): # Check that the file loaded ok. bpy.context.scene.frame_set(6) - mesh = plane.to_mesh(bpy.context.scene, True, 'RENDER') + scene = bpy.context.scene + layer = scene.render_layers[scene.active_layer] + mesh = plane.to_mesh(scene, layer, True, 'RENDER') self.assertAlmostEqual(-1, mesh.vertices[0].co.x) self.assertAlmostEqual(-1, mesh.vertices[0].co.y) self.assertAlmostEqual(0.5905638933181763, mesh.vertices[0].co.z) # Change path from absolute to relative. This should not break the animation. - bpy.context.scene.frame_set(1) + scene.frame_set(1) bpy.data.cache_files[fname].filepath = relpath - bpy.context.scene.frame_set(6) + scene.frame_set(6) - mesh = plane.to_mesh(bpy.context.scene, True, 'RENDER') + mesh = plane.to_mesh(scene, layer, True, 'RENDER') self.assertAlmostEqual(1, mesh.vertices[3].co.x) self.assertAlmostEqual(1, mesh.vertices[3].co.y) self.assertAlmostEqual(0.5905638933181763, mesh.vertices[3].co.z)