Never memset(&ob, 0,sizeof(class)) when there is a constructor, it overrides all memory. The problem was that the memset(0) was setting the scaling to (0,0,0), the height of the cone became 'infinity' so GJK would iterate 'MAX_ITER' without converging due to this #NAN value
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@@ -592,6 +592,9 @@ bool CcdPhysicsEnvironment::proceedDeltaTime(double curTime,float timeStep,float
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float subStep = timeStep / float(m_numTimeSubSteps);
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i = m_dynamicsWorld->stepSimulation(interval,25,subStep);//perform always a full simulation step
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//uncomment next line to see where Bullet spend its time (printf in console)
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//CProfileManager::dumpAll();
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processFhSprings(curTime,i*subStep);
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for (it=m_controllers.begin(); it!=m_controllers.end(); it++)
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@@ -2759,7 +2762,8 @@ int CcdPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl
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PHY_IPhysicsController* CcdPhysicsEnvironment::CreateConeController(float coneradius,float coneheight)
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{
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CcdConstructionInfo cinfo;
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memset(&cinfo, 0, sizeof(cinfo)); /* avoid uninitialized values */
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//don't memset cinfo: this is C++ and values should be set in the constructor!
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// we don't need a CcdShapeConstructionInfo for this shape:
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// it is simple enough for the standard copy constructor (see CcdPhysicsController::GetReplica)
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cinfo.m_collisionShape = new btConeShape(coneradius,coneheight);
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