Fix generated texture coordinate issue after "from dupli" option was added.
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@@ -1644,6 +1644,8 @@ TextureCoordinateNode::TextureCoordinateNode()
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add_output("Camera", SHADER_SOCKET_POINT);
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add_output("Camera", SHADER_SOCKET_POINT);
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add_output("Window", SHADER_SOCKET_POINT);
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add_output("Window", SHADER_SOCKET_POINT);
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add_output("Reflection", SHADER_SOCKET_NORMAL);
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add_output("Reflection", SHADER_SOCKET_NORMAL);
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from_dupli = false;
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}
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}
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void TextureCoordinateNode::attributes(AttributeRequestSet *attributes)
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void TextureCoordinateNode::attributes(AttributeRequestSet *attributes)
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