getting ARB shaders working again in GE.
This is is a kludge, and only to get a release working. later solution is to use glew
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@@ -7,7 +7,7 @@ if env['WITH_BF_GLEXT'] == 1:
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env['CPPFLAGS'].append('-DWITH_GLEXT')
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incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
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incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines'
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if env['OURPLATFORM']=='win32-vc':
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cflags = []
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