getting ARB shaders working again in GE.

This is is a kludge, and only to get a release
working. later solution is to use glew
This commit is contained in:
Jean-Luc Peurière
2008-04-29 16:22:13 +00:00
parent 17d83bfefb
commit b6a6507ddf
8 changed files with 139 additions and 4 deletions

View File

@@ -7,7 +7,7 @@ if env['WITH_BF_GLEXT'] == 1:
env['CPPFLAGS'].append('-DWITH_GLEXT')
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
incs = '. #source/kernel/gen_system #intern/string #intern/moto/include #source/gameengine/BlenderRoutines'
if env['OURPLATFORM']=='win32-vc':
cflags = []