render_ -> use_ prefix, copied from render branch.
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@@ -187,14 +187,14 @@ class RENDER_PT_shading(RenderButtonsPanel):
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split = layout.split()
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col = split.column()
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col.prop(rd, "render_textures", text="Textures")
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col.prop(rd, "render_shadows", text="Shadows")
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col.prop(rd, "render_sss", text="Subsurface Scattering")
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col.prop(rd, "render_envmaps", text="Environment Map")
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col.prop(rd, "use_textures", text="Textures")
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col.prop(rd, "use_shadows", text="Shadows")
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col.prop(rd, "use_sss", text="Subsurface Scattering")
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col.prop(rd, "use_envmaps", text="Environment Map")
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if wide_ui:
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col = split.column()
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col.prop(rd, "render_raytracing", text="Ray Tracing")
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col.prop(rd, "use_raytracing", text="Ray Tracing")
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col.prop(rd, "color_management")
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col.prop(rd, "alpha_mode", text="Alpha")
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@@ -233,7 +233,7 @@ class RENDER_PT_performance(RenderButtonsPanel):
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sub.active = rd.use_compositing
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sub.prop(rd, "free_image_textures")
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sub = col.column()
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sub.active = rd.render_raytracing
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sub.active = rd.use_raytracing
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sub.label(text="Acceleration structure:")
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sub.prop(rd, "raytrace_structure", text="")
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if rd.raytrace_structure == 'OCTREE':
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