Merged changes in the trunk up to revision 52340.
Conflicts resolved: source/blender/blenloader/intern/readfile.c
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@@ -619,18 +619,7 @@ elseif(WIN32)
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install( # x86 builds can run on x64 Windows, so this is required at all times
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FILES ${LIBDIR}/thumbhandler/lib/BlendThumb64.dll
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DESTINATION ${TARGETDIR}
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)
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if(WITH_OPENIMAGEIO)
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if(NOT MINGW)
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set(OIIOBIN ${LIBDIR}/openimageio)
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install(
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FILES
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${OIIOBIN}/bin/OpenImageIO.dll
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DESTINATION ${TARGETDIR}
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)
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endif()
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endif()
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)
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if(WITH_OPENCOLORIO)
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set(OCIOBIN ${LIBDIR}/opencolorio/bin)
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@@ -668,7 +657,7 @@ elseif(APPLE)
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)
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endmacro()
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set(OSX_APP_SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blender.app)
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set(OSX_APP_SOURCEDIR ${CMAKE_SOURCE_DIR}/release/darwin/blender.app)
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# setup Info.plist
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execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BLENDER_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
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@@ -727,7 +716,7 @@ elseif(APPLE)
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# install blenderplayer bundle - copy of blender.app above. re-using macros et al
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# note we are using OSX Bundle as base and copying Blender dummy bundle on top of it
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if(WITH_GAMEENGINE AND WITH_PLAYER)
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set(OSX_APP_PLAYER_SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blenderplayer.app)
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set(OSX_APP_PLAYER_SOURCEDIR ${CMAKE_SOURCE_DIR}/release/darwin/blenderplayer.app)
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set(PLAYER_SOURCEINFO ${OSX_APP_PLAYER_SOURCEDIR}/Contents/Info.plist)
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set(PLAYER_TARGETDIR_VER ${TARGETDIR}/blenderplayer.app/Contents/MacOS/${BLENDER_VERSION})
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