UIList: update examples and templates.

This commit is contained in:
Bastien Montagne
2013-08-29 13:34:36 +00:00
parent 7e73620a98
commit b7e2cd5948
4 changed files with 280 additions and 69 deletions

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@@ -22,7 +22,10 @@ class MATERIAL_UL_matslots_example(bpy.types.UIList):
# active item of the collection).
# active_propname is the name of the active property (use 'getattr(active_data, active_propname)').
# index is index of the current item in the collection.
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
# flt_flag is the result of the filtering process for this item.
# Note: as index and flt_flag are optional arguments, you do not have to use/declare them here if you don't
# need them.
def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
ob = data
slot = item
ma = slot.material

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@@ -0,0 +1,160 @@
"""
Advanced UIList Example - Filtering and Reordering
++++++++++++++++++++++++++++++++++++++++++++++++++
This script is an extended version of the UIList subclass used to show vertex groups. It is not used 'as is',
because iterating over all vertices in a 'draw' function is a very bad idea for UI performances! However, it's a good
example of how to create/use filtering/reordering callbacks.
"""
import bpy
class MESH_UL_vgroups_slow(UIList):
# Constants (flags)
# Be careful not to shadow FILTER_ITEM!
VGROUP_EMPTY = 1 << 0
# Custom properties, saved with .blend file.
use_filter_empty = bpy.props.BoolProperty(name="Filter Empty", default=False, options=set(),
description="Whether to filter empty vertex groups")
use_filter_empty_reverse = bpy.props.BoolProperty(name="Reverse Empty", default=False, options=set(),
description="Reverse empty filtering")
use_filter_name_reverse = bpy.props.BoolProperty(name="Reverse Name", default=False, options=set(),
description="Reverse name filtering")
# This allows us to have mutually exclusive options, which are also all disable-able!
def _gen_order_update(name1, name2):
def _u(self, ctxt):
if (getattr(self, name1)):
setattr(self, name2, False)
return _u
use_order_name = bpy.props.BoolProperty(name="Name", default=False, options=set(),
description="Sort groups by their name (case-insensitive)",
update=_gen_order_update("use_order_name", "use_order_importance"))
use_order_importance = bpy.props.BoolProperty(name="Importance", default=False, options=set(),
description="Sort groups by their average weight in the mesh",
update=_gen_order_update("use_order_importance", "use_order_name"))
# Usual draw item function.
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index, flt_flag):
# Just in case, we do not use it here!
self.use_filter_invert = False
# assert(isinstance(item, bpy.types.VertexGroup)
vgroup = item
if self.layout_type in {'DEFAULT', 'COMPACT'}:
# Here we use one feature of new filtering feature: it can pass data to draw_item, through flt_flag
# parameter, which contains exactly what filter_items set in its filter list for this item!
# In this case, we show empty groups grayed out.
if flt_flag & self.VGROUP_EMPTY:
col = layout.column()
col.enabled = False
col.alignment = 'LEFT'
col.label(text=vgroup.name, translate=False, icon_value=icon)
else:
layout.label(text=vgroup.name, translate=False, icon_value=icon)
icon = 'LOCKED' if vgroup.lock_weight else 'UNLOCKED'
layout.prop(vgroup, "lock_weight", text="", icon=icon, emboss=False)
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
if flt_flag & self.VGROUP_EMPTY:
layout.enabled = False
layout.label(text="", icon_value=icon)
def draw_filter(self, context, layout):
# Nothing much to say here, it's usual UI code...
row = layout.row()
subrow = row.row(align=True)
subrow.prop(self, "filter_name", text="")
icon = 'ZOOM_OUT' if self.use_filter_name_reverse else 'ZOOM_IN'
subrow.prop(self, "use_filter_name_reverse", text="", icon=icon)
subrow = row.row(align=True)
subrow.prop(self, "use_filter_empty", toggle=True)
icon = 'ZOOM_OUT' if self.use_filter_empty_reverse else 'ZOOM_IN'
subrow.prop(self, "use_filter_empty_reverse", text="", icon=icon)
row = layout.row(align=True)
row.label("Order by:")
row.prop(self, "use_order_name", toggle=True)
row.prop(self, "use_order_importance", toggle=True)
icon = 'TRIA_UP' if self.use_filter_orderby_invert else 'TRIA_DOWN'
row.prop(self, "use_filter_orderby_invert", text="", icon=icon)
def filter_items_empty_vgroups(self, context, vgroups):
# This helper function checks vgroups to find out whether they are empty, and what's their average weights.
# TODO: This should be RNA helper actually (a vgroup prop like "raw_data: ((vidx, vweight), etc.)").
# Too slow for python!
obj_data = context.active_object.data
ret = {vg.index: [True, 0.0] for vg in vgroups}
if hasattr(obj_data, "vertices"): # Mesh data
if obj_data.is_editmode:
import bmesh
bm = bmesh.from_edit_mesh(obj_data)
# only ever one deform weight layer
dvert_lay = bm.verts.layers.deform.active
fact = 1 / len(bm.verts)
if dvert_lay:
for v in bm.verts:
for vg_idx, vg_weight in v[dvert_lay].items():
ret[vg_idx][0] = False
ret[vg_idx][1] += vg_weight * fact
else:
fact = 1 / len(obj_data.vertices)
for v in obj_data.vertices:
for vg in v.groups:
ret[vg.group][0] = False
ret[vg.group][1] += vg.weight * fact
elif hasattr(obj_data, "points"): # Lattice data
# XXX no access to lattice editdata?
fact = 1 / len(obj_data.points)
for v in obj_data.points:
for vg in v.groups:
ret[vg.group][0] = False
ret[vg.group][1] += vg.weight * fact
return ret
def filter_items(self, context, data, propname):
# This function gets the collection property (as the usual tuple (data, propname)), and must return two lists:
# * The first one is for filtering, it must contain 32bit integers were self.bitflag_filter_item marks the
# matching item as filtered (i.e. to be shown), and 31 other bits are free for custom needs. Here we use the
# first one to mark VGROUP_EMPTY.
# * The second one is for reordering, it must return a list containing the new indices of the items (which
# gives us a mapping org_idx -> new_idx).
# Please note that the default UI_UL_list defines helper functions for common tasks (see its doc for more info).
# If you do not make filtering and/or ordering, return empty list(s) (this will be more efficient than
# returning full lists doing nothing!).
vgroups = getattr(data, propname)
helper_funcs = bpy.types.UI_UL_list
# Default return values.
flt_flags = []
flt_neworder = []
# Pre-compute of vgroups data, CPU-intensive. :/
vgroups_empty = self.filter_items_empty_vgroups(context, vgroups)
# Filtering by name
if self.filter_name:
flt_flags = helper_funcs.filter_items_by_name(self.filter_name, self.bitflag_filter_item, vgroups, "name",
reverse=self.use_filter_name_reverse)
if not flt_flags:
flt_flags = [self.bitflag_filter_item] * len(vgroups)
# Filter by emptiness.
for idx, vg in enumerate(vgroups):
if vgroups_empty[vg.index][0]:
flt_flags[idx] |= self.VGROUP_EMPTY
if self.use_filter_empty and self.use_filter_empty_reverse:
flt_flags[idx] &= ~self.bitflag_filter_item
elif self.use_filter_empty and not self.use_filter_empty_reverse:
flt_flags[idx] &= ~self.bitflag_filter_item
# Reorder by name or average weight.
if self.use_order_name:
flt_neworder = helper_funcs.sort_items_by_name(vgroups, "name")
elif self.use_order_importance:
_sort = [(idx, vgroups_empty[vg.index][1]) for idx, vg in enumerate(vgroups)]
flt_neworder = helper_funcs.sort_items_helper(_sort, lambda e: e[1], True)
return flt_flags, flt_neworder