UIList: update examples and templates.
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@@ -22,7 +22,10 @@ class MATERIAL_UL_matslots_example(bpy.types.UIList):
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# active item of the collection).
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# active_propname is the name of the active property (use 'getattr(active_data, active_propname)').
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# index is index of the current item in the collection.
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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# flt_flag is the result of the filtering process for this item.
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# Note: as index and flt_flag are optional arguments, you do not have to use/declare them here if you don't
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# need them.
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
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ob = data
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slot = item
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ma = slot.material
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160
doc/python_api/examples/bpy.types.UIList.2.py
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160
doc/python_api/examples/bpy.types.UIList.2.py
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@@ -0,0 +1,160 @@
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"""
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Advanced UIList Example - Filtering and Reordering
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++++++++++++++++++++++++++++++++++++++++++++++++++
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This script is an extended version of the UIList subclass used to show vertex groups. It is not used 'as is',
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because iterating over all vertices in a 'draw' function is a very bad idea for UI performances! However, it's a good
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example of how to create/use filtering/reordering callbacks.
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"""
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import bpy
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class MESH_UL_vgroups_slow(UIList):
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# Constants (flags)
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# Be careful not to shadow FILTER_ITEM!
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VGROUP_EMPTY = 1 << 0
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# Custom properties, saved with .blend file.
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use_filter_empty = bpy.props.BoolProperty(name="Filter Empty", default=False, options=set(),
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description="Whether to filter empty vertex groups")
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use_filter_empty_reverse = bpy.props.BoolProperty(name="Reverse Empty", default=False, options=set(),
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description="Reverse empty filtering")
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use_filter_name_reverse = bpy.props.BoolProperty(name="Reverse Name", default=False, options=set(),
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description="Reverse name filtering")
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# This allows us to have mutually exclusive options, which are also all disable-able!
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def _gen_order_update(name1, name2):
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def _u(self, ctxt):
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if (getattr(self, name1)):
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setattr(self, name2, False)
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return _u
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use_order_name = bpy.props.BoolProperty(name="Name", default=False, options=set(),
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description="Sort groups by their name (case-insensitive)",
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update=_gen_order_update("use_order_name", "use_order_importance"))
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use_order_importance = bpy.props.BoolProperty(name="Importance", default=False, options=set(),
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description="Sort groups by their average weight in the mesh",
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update=_gen_order_update("use_order_importance", "use_order_name"))
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# Usual draw item function.
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index, flt_flag):
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# Just in case, we do not use it here!
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self.use_filter_invert = False
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# assert(isinstance(item, bpy.types.VertexGroup)
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vgroup = item
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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# Here we use one feature of new filtering feature: it can pass data to draw_item, through flt_flag
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# parameter, which contains exactly what filter_items set in its filter list for this item!
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# In this case, we show empty groups grayed out.
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if flt_flag & self.VGROUP_EMPTY:
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col = layout.column()
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col.enabled = False
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col.alignment = 'LEFT'
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col.label(text=vgroup.name, translate=False, icon_value=icon)
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else:
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layout.label(text=vgroup.name, translate=False, icon_value=icon)
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icon = 'LOCKED' if vgroup.lock_weight else 'UNLOCKED'
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layout.prop(vgroup, "lock_weight", text="", icon=icon, emboss=False)
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elif self.layout_type in {'GRID'}:
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layout.alignment = 'CENTER'
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if flt_flag & self.VGROUP_EMPTY:
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layout.enabled = False
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layout.label(text="", icon_value=icon)
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def draw_filter(self, context, layout):
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# Nothing much to say here, it's usual UI code...
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row = layout.row()
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subrow = row.row(align=True)
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subrow.prop(self, "filter_name", text="")
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icon = 'ZOOM_OUT' if self.use_filter_name_reverse else 'ZOOM_IN'
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subrow.prop(self, "use_filter_name_reverse", text="", icon=icon)
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subrow = row.row(align=True)
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subrow.prop(self, "use_filter_empty", toggle=True)
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icon = 'ZOOM_OUT' if self.use_filter_empty_reverse else 'ZOOM_IN'
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subrow.prop(self, "use_filter_empty_reverse", text="", icon=icon)
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row = layout.row(align=True)
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row.label("Order by:")
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row.prop(self, "use_order_name", toggle=True)
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row.prop(self, "use_order_importance", toggle=True)
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icon = 'TRIA_UP' if self.use_filter_orderby_invert else 'TRIA_DOWN'
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row.prop(self, "use_filter_orderby_invert", text="", icon=icon)
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def filter_items_empty_vgroups(self, context, vgroups):
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# This helper function checks vgroups to find out whether they are empty, and what's their average weights.
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# TODO: This should be RNA helper actually (a vgroup prop like "raw_data: ((vidx, vweight), etc.)").
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# Too slow for python!
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obj_data = context.active_object.data
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ret = {vg.index: [True, 0.0] for vg in vgroups}
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if hasattr(obj_data, "vertices"): # Mesh data
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if obj_data.is_editmode:
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import bmesh
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bm = bmesh.from_edit_mesh(obj_data)
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# only ever one deform weight layer
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dvert_lay = bm.verts.layers.deform.active
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fact = 1 / len(bm.verts)
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if dvert_lay:
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for v in bm.verts:
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for vg_idx, vg_weight in v[dvert_lay].items():
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ret[vg_idx][0] = False
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ret[vg_idx][1] += vg_weight * fact
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else:
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fact = 1 / len(obj_data.vertices)
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for v in obj_data.vertices:
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for vg in v.groups:
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ret[vg.group][0] = False
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ret[vg.group][1] += vg.weight * fact
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elif hasattr(obj_data, "points"): # Lattice data
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# XXX no access to lattice editdata?
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fact = 1 / len(obj_data.points)
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for v in obj_data.points:
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for vg in v.groups:
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ret[vg.group][0] = False
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ret[vg.group][1] += vg.weight * fact
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return ret
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def filter_items(self, context, data, propname):
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# This function gets the collection property (as the usual tuple (data, propname)), and must return two lists:
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# * The first one is for filtering, it must contain 32bit integers were self.bitflag_filter_item marks the
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# matching item as filtered (i.e. to be shown), and 31 other bits are free for custom needs. Here we use the
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# first one to mark VGROUP_EMPTY.
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# * The second one is for reordering, it must return a list containing the new indices of the items (which
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# gives us a mapping org_idx -> new_idx).
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# Please note that the default UI_UL_list defines helper functions for common tasks (see its doc for more info).
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# If you do not make filtering and/or ordering, return empty list(s) (this will be more efficient than
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# returning full lists doing nothing!).
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vgroups = getattr(data, propname)
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helper_funcs = bpy.types.UI_UL_list
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# Default return values.
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flt_flags = []
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flt_neworder = []
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# Pre-compute of vgroups data, CPU-intensive. :/
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vgroups_empty = self.filter_items_empty_vgroups(context, vgroups)
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# Filtering by name
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if self.filter_name:
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flt_flags = helper_funcs.filter_items_by_name(self.filter_name, self.bitflag_filter_item, vgroups, "name",
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reverse=self.use_filter_name_reverse)
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if not flt_flags:
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flt_flags = [self.bitflag_filter_item] * len(vgroups)
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# Filter by emptiness.
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for idx, vg in enumerate(vgroups):
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if vgroups_empty[vg.index][0]:
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flt_flags[idx] |= self.VGROUP_EMPTY
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if self.use_filter_empty and self.use_filter_empty_reverse:
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flt_flags[idx] &= ~self.bitflag_filter_item
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elif self.use_filter_empty and not self.use_filter_empty_reverse:
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flt_flags[idx] &= ~self.bitflag_filter_item
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# Reorder by name or average weight.
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if self.use_order_name:
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flt_neworder = helper_funcs.sort_items_by_name(vgroups, "name")
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elif self.use_order_importance:
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_sort = [(idx, vgroups_empty[vg.index][1]) for idx, vg in enumerate(vgroups)]
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flt_neworder = helper_funcs.sort_items_helper(_sort, lambda e: e[1], True)
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return flt_flags, flt_neworder
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