Patch D246: Texture Marks for freestyle strokes, written and contributed by Paolo Acampora.
Reviewers: brecht, kjym3, #freestyle Reviewed By: brecht, kjym3 Differential Revision: https://developer.blender.org/D246
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@@ -30,6 +30,7 @@ to be a collection of examples for shader definition in Python
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from _freestyle import (
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BackboneStretcherShader,
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BezierCurveShader,
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BlenderTextureShader,
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CalligraphicShader,
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ColorNoiseShader,
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ColorVariationPatternShader,
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@@ -44,6 +45,7 @@ from _freestyle import (
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SmoothingShader,
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SpatialNoiseShader,
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StrokeTextureShader,
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StrokeTextureStepShader,
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TextureAssignerShader,
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ThicknessNoiseShader,
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ThicknessVariationPatternShader,
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@@ -66,12 +66,14 @@ from freestyle.predicates import (
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from freestyle.shaders import (
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BackboneStretcherShader,
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BezierCurveShader,
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BlenderTextureShader,
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ConstantColorShader,
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GuidingLinesShader,
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PolygonalizationShader,
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SamplingShader,
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SpatialNoiseShader,
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StrokeShader,
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StrokeTextureStepShader,
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TipRemoverShader,
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pyBluePrintCirclesShader,
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pyBluePrintEllipsesShader,
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@@ -1368,6 +1370,14 @@ def process(layer_name, lineset_name):
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shaders_list.append(Transform2DShader(
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m.pivot, m.scale_x, m.scale_y, m.angle, m.pivot_u, m.pivot_x, m.pivot_y))
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color = linestyle.color
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if linestyle.use_texture:
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has_tex = False
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for slot in linestyle.texture_slots:
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if slot is not None:
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shaders_list.append(BlenderTextureShader(slot))
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has_tex = True
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if has_tex:
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shaders_list.append(StrokeTextureStepShader(linestyle.texture_spacing))
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if (not linestyle.use_chaining) or (linestyle.chaining == 'PLAIN' and linestyle.use_same_object):
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thickness_position = linestyle.thickness_position
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else:
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