Bundled scripts:
-starting updates and new additions for Blender 2.34: Some of the new scripts require Python modules not builtin with Blender, so you either need a full Python install or the needed extra modules. This is an ongoing work, there should be more scripts, better testing and also proper ways to tell users they don't have all expected modules. It's expected that Win users won't need full Python installs, since we can provide a minimal zip with the needed modules from 2.34 on. Thanks to Anthony D'Agostino (scorpius), Jean-Michel Soler (jms) and Campbell Barton (Cam / ideasman) for donating the scripts now added / updated. BPython: -added two new script menu groups: Tools and Utils. We still need to find places elsewhere in the gui where the groups can be put.
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@@ -9,8 +9,8 @@ Tooltip: 'Import Radiosity File Format (*.radio) with vertex colors'
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# +---------------------------------------------------------+
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# | Copyright (c) 2002 Anthony D'Agostino |
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# | http://ourworld.compuserve.com/homepages/scorpius |
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# | scorpius@compuserve.com |
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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# | April 11, 2002 |
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# | Released under the Blender Artistic Licence (BAL) |
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# | Import Export Suite v0.5 |
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@@ -18,14 +18,15 @@ Tooltip: 'Import Radiosity File Format (*.radio) with vertex colors'
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# | Read and write Radiosity File Format (*.radio) |
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# +---------------------------------------------------------+
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import Blender
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import Blender, mod_meshtools
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#import time
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import mod_flags, mod_meshtools
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try:
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import struct
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except:
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msg = "Error: you need a full Python install to run this script."
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mod_meshtools.print_boxed(msg)
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Blender.Draw.PupMenu("ERROR%t|"+msg)
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# ===============================
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# ====== Read Radio Format ======
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@@ -34,7 +35,7 @@ def read(filename):
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#start = time.clock()
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file = open(filename, "rb")
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mesh = Blender.NMesh.GetRaw()
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mesh.addMaterial(Blender.Material.New())
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#mesh.addMaterial(Blender.Material.New())
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# === Object Name ===
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namelen, = struct.unpack("<h", file.read(2))
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@@ -43,7 +44,7 @@ def read(filename):
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# === Vertex List ===
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numverts, = struct.unpack("<l", file.read(4))
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for i in range(numverts):
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if not i%100 and mod_flags.show_progress:
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if not i%100 and mod_meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts")
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x, y, z = struct.unpack("<fff", file.read(12))
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mesh.verts.append(Blender.NMesh.Vert(x, y, z))
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@@ -51,7 +52,7 @@ def read(filename):
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# === Face List ===
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numfaces, = struct.unpack("<l", file.read(4))
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for i in range(numfaces):
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if not i%100 and mod_flags.show_progress:
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if not i%100 and mod_meshtools.show_progress:
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Blender.Window.DrawProgressBar(float(i)/numfaces, "Reading Faces")
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face = Blender.NMesh.Face()
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