Cleanup: style

This commit is contained in:
Campbell Barton
2015-04-21 15:53:32 +10:00
parent f36e91ad0a
commit b82d571c85
5 changed files with 8 additions and 8 deletions

View File

@@ -26,7 +26,7 @@ point map_to_tube(vector dir)
{
float u, v;
v = (dir[2] + 1.0) * 0.5;
float len = sqrt(dir[0]*dir[0] + dir[1]*dir[1]);
float len = sqrt(dir[0] * dir[0] + dir[1] * dir[1]);
if (len > 0.0) {
u = (1.0 - (atan2(dir[0] / len, dir[1] / len) / M_PI)) * 0.5;
}
@@ -40,8 +40,8 @@ point map_to_sphere(vector dir)
{
float len = length(dir);
float v, u;
if(len > 0.0) {
if(dir[0] == 0.0 && dir[1] == 0.0) {
if (len > 0.0) {
if (dir[0] == 0.0 && dir[1] == 0.0) {
u = 0.0; /* Othwise domain error. */
}
else {

View File

@@ -93,8 +93,8 @@ shader node_math(
Value = Value1 > Value2;
else if (type == "Modulo")
Value = safe_modulo(Value1, Value2);
else if (type == "Absolute")
Value = fabs(Value1);
else if (type == "Absolute")
Value = fabs(Value1);
if (Clamp)
Value = clamp(Value, 0.0, 1.0);