Code cleanup: remove shader context.
This was needed when we accessed OSL closure memory after shader evaluation, which could get overwritten by another shader evaluation. But all closures are immediatley converted to ShaderClosure now, so no longer needed.
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@@ -872,7 +872,7 @@ ccl_device float3 shader_holdout_eval(KernelGlobals *kg, ShaderData *sd)
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/* Surface Evaluation */
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ccl_device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd,
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ccl_addr_space PathState *state, float randb, int path_flag, ShaderContext ctx)
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ccl_addr_space PathState *state, float randb, int path_flag)
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{
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sd->num_closure = 0;
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sd->num_closure_extra = 0;
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@@ -880,7 +880,7 @@ ccl_device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd,
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#ifdef __OSL__
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if(kg->osl)
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OSLShader::eval_surface(kg, sd, state, path_flag, ctx);
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OSLShader::eval_surface(kg, sd, state, path_flag);
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else
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#endif
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{
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@@ -903,7 +903,7 @@ ccl_device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd,
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/* Background Evaluation */
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ccl_device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd,
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ccl_addr_space PathState *state, int path_flag, ShaderContext ctx)
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ccl_addr_space PathState *state, int path_flag)
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{
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sd->num_closure = 0;
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sd->num_closure_extra = 0;
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@@ -912,7 +912,7 @@ ccl_device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd,
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#ifdef __SVM__
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#ifdef __OSL__
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if(kg->osl) {
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OSLShader::eval_background(kg, sd, state, path_flag, ctx);
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OSLShader::eval_background(kg, sd, state, path_flag);
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}
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else
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#endif
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@@ -1047,8 +1047,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg,
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ShaderData *sd,
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ccl_addr_space PathState *state,
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ccl_addr_space VolumeStack *stack,
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int path_flag,
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ShaderContext ctx)
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int path_flag)
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{
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/* reset closures once at the start, we will be accumulating the closures
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* for all volumes in the stack into a single array of closures */
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@@ -1081,7 +1080,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg,
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#ifdef __SVM__
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# ifdef __OSL__
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if(kg->osl) {
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OSLShader::eval_volume(kg, sd, state, path_flag, ctx);
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OSLShader::eval_volume(kg, sd, state, path_flag);
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}
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else
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# endif
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@@ -1100,7 +1099,7 @@ ccl_device_inline void shader_eval_volume(KernelGlobals *kg,
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/* Displacement Evaluation */
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ccl_device void shader_eval_displacement(KernelGlobals *kg, ShaderData *sd, ccl_addr_space PathState *state, ShaderContext ctx)
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ccl_device void shader_eval_displacement(KernelGlobals *kg, ShaderData *sd, ccl_addr_space PathState *state)
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{
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sd->num_closure = 0;
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sd->num_closure_extra = 0;
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@@ -1110,7 +1109,7 @@ ccl_device void shader_eval_displacement(KernelGlobals *kg, ShaderData *sd, ccl_
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#ifdef __SVM__
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# ifdef __OSL__
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if(kg->osl)
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OSLShader::eval_displacement(kg, sd, ctx);
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OSLShader::eval_displacement(kg, sd);
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else
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# endif
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{
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