There was no way to remove mesh data layers from the interface - add a panel that works in object an editmode.

currently can remove sticky/mask/skin vertex layers.

regarding the skin layer - while adding and removing the modifier normally works fine, its not 100% reliable since the mesh may be linked into another scene, or be a linked duplicate and the object with the modifier deleted.
This commit is contained in:
Campbell Barton
2012-09-21 03:41:59 +00:00
parent e38c1a5ae7
commit b889e9c573
4 changed files with 209 additions and 20 deletions

View File

@@ -316,10 +316,28 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
layout.prop(lay, "name")
class DATA_PT_customdata(MeshButtonsPanel, Panel):
bl_label = "Geometry Data"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
# me = context.mesh
col = layout.column(align=True)
# row = col.row(align=True)
# row.operator("mesh.customdata_add_sticky", icon='ZOOMIN')
col.operator("mesh.customdata_clear_sticky", icon='X')
col.operator("mesh.customdata_clear_mask", icon='X')
col.operator("mesh.customdata_clear_skin", icon='X')
class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Mesh
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)