Revert "Cycles: Remove the Preetham Sky model."

This reverts commit d91316dc67.
This commit is contained in:
Thomas Dinges
2016-04-05 12:25:54 +02:00
parent 46aaa53998
commit b8ca4819b2
11 changed files with 235 additions and 24 deletions

View File

@@ -34,6 +34,40 @@ vector sky_spherical_coordinates(vector dir)
return vector(acos(dir[2]), atan2(dir[0], dir[1]), 0);
}
/* Preetham */
float sky_perez_function(float lam[9], float theta, float gamma)
{
float ctheta = cos(theta);
float cgamma = cos(gamma);
return (1.0 + lam[0] * exp(lam[1] / ctheta)) * (1.0 + lam[2] * exp(lam[3] * gamma) + lam[4] * cgamma * cgamma);
}
color sky_radiance_old(normal dir,
float sunphi, float suntheta, color radiance,
float config_x[9], float config_y[9], float config_z[9])
{
/* convert vector to spherical coordinates */
vector spherical = sky_spherical_coordinates(dir);
float theta = spherical[0];
float phi = spherical[1];
/* angle between sun direction and dir */
float gamma = sky_angle_between(theta, phi, suntheta, sunphi);
/* clamp theta to horizon */
theta = min(theta, M_PI_2 - 0.001);
/* compute xyY color space values */
float x = radiance[1] * sky_perez_function(config_y, theta, gamma);
float y = radiance[2] * sky_perez_function(config_z, theta, gamma);
float Y = radiance[0] * sky_perez_function(config_x, theta, gamma);
/* convert to RGB */
color xyz = xyY_to_xyz(x, y, Y);
return xyz_to_rgb(xyz[0], xyz[1], xyz[2]);
}
/* Hosek / Wilkie */
float sky_radiance_internal(float config[9], float theta, float gamma)
{
@@ -49,9 +83,9 @@ float sky_radiance_internal(float config[9], float theta, float gamma)
(config[2] + config[3] * expM + config[5] * rayM + config[6] * mieM + config[7] * zenith);
}
color sky_radiance(normal dir,
float sunphi, float suntheta, color radiance,
float config_x[9], float config_y[9], float config_z[9])
color sky_radiance_new(normal dir,
float sunphi, float suntheta, color radiance,
float config_x[9], float config_y[9], float config_z[9])
{
/* convert vector to spherical coordinates */
vector spherical = sky_spherical_coordinates(dir);
@@ -77,6 +111,7 @@ shader node_sky_texture(
int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
vector Vector = P,
string sky_model = "Hosek / Wilkie",
float theta = 0.0,
float phi = 0.0,
color radiance = color(0.0, 0.0, 0.0),
@@ -89,7 +124,10 @@ shader node_sky_texture(
if (use_mapping)
p = transform(mapping, p);
Color = sky_radiance(p, phi, theta, radiance, config_x, config_y, config_z);
if (sky_model == "Hosek / Wilkie")
Color = sky_radiance_new(p, phi, theta, radiance, config_x, config_y, config_z);
else
Color = sky_radiance_old(p, phi, theta, radiance, config_x, config_y, config_z);
}