Revert "Cycles: Remove the Preetham Sky model."
This reverts commit d91316dc67
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@@ -24,6 +24,44 @@ ccl_device float sky_angle_between(float thetav, float phiv, float theta, float
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return safe_acosf(cospsi);
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}
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/*
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* "A Practical Analytic Model for Daylight"
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* A. J. Preetham, Peter Shirley, Brian Smits
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*/
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ccl_device float sky_perez_function(float *lam, float theta, float gamma)
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{
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float ctheta = cosf(theta);
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float cgamma = cosf(gamma);
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return (1.0f + lam[0]*expf(lam[1]/ctheta)) * (1.0f + lam[2]*expf(lam[3]*gamma) + lam[4]*cgamma*cgamma);
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}
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ccl_device float3 sky_radiance_old(KernelGlobals *kg, float3 dir,
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float sunphi, float suntheta,
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float radiance_x, float radiance_y, float radiance_z,
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float *config_x, float *config_y, float *config_z)
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{
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/* convert vector to spherical coordinates */
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float2 spherical = direction_to_spherical(dir);
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float theta = spherical.x;
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float phi = spherical.y;
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/* angle between sun direction and dir */
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float gamma = sky_angle_between(theta, phi, suntheta, sunphi);
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/* clamp theta to horizon */
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theta = min(theta, M_PI_2_F - 0.001f);
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/* compute xyY color space values */
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float x = radiance_y * sky_perez_function(config_y, theta, gamma);
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float y = radiance_z * sky_perez_function(config_z, theta, gamma);
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float Y = radiance_x * sky_perez_function(config_x, theta, gamma);
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/* convert to RGB */
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float3 xyz = xyY_to_xyz(x, y, Y);
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return xyz_to_rgb(xyz.x, xyz.y, xyz.z);
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}
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/*
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* "An Analytic Model for Full Spectral Sky-Dome Radiance"
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* Lukas Hosek, Alexander Wilkie
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@@ -42,10 +80,10 @@ ccl_device float sky_radiance_internal(float *configuration, float theta, float
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(configuration[2] + configuration[3] * expM + configuration[5] * rayM + configuration[6] * mieM + configuration[7] * zenith);
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}
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ccl_device float3 sky_radiance(KernelGlobals *kg, float3 dir,
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float sunphi, float suntheta,
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float radiance_x, float radiance_y, float radiance_z,
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float *config_x, float *config_y, float *config_z)
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ccl_device float3 sky_radiance_new(KernelGlobals *kg, float3 dir,
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float sunphi, float suntheta,
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float radiance_x, float radiance_y, float radiance_z,
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float *config_x, float *config_y, float *config_z)
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{
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/* convert vector to spherical coordinates */
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float2 spherical = direction_to_spherical(dir);
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@@ -76,6 +114,7 @@ ccl_device void svm_node_tex_sky(KernelGlobals *kg, ShaderData *sd, float *stack
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/* Load data */
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uint dir_offset = node.y;
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uint out_offset = node.z;
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int sky_model = node.w;
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float4 data = read_node_float(kg, offset);
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sunphi = data.x;
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@@ -129,9 +168,16 @@ ccl_device void svm_node_tex_sky(KernelGlobals *kg, ShaderData *sd, float *stack
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float3 f;
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/* Compute Sky */
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f = sky_radiance(kg, dir, sunphi, suntheta,
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radiance_x, radiance_y, radiance_z,
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config_x, config_y, config_z);
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if(sky_model == 0) {
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f = sky_radiance_old(kg, dir, sunphi, suntheta,
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radiance_x, radiance_y, radiance_z,
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config_x, config_y, config_z);
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}
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else {
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f = sky_radiance_new(kg, dir, sunphi, suntheta,
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radiance_x, radiance_y, radiance_z,
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config_x, config_y, config_z);
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}
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stack_store_float3(stack, out_offset, f);
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}
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@@ -299,6 +299,11 @@ typedef enum NodeWaveProfiles {
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NODE_WAVE_PROFILE_SAW,
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} NodeWaveProfile;
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typedef enum NodeSkyType {
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NODE_SKY_OLD,
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NODE_SKY_NEW
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} NodeSkyType;
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typedef enum NodeGradientType {
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NODE_BLEND_LINEAR,
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NODE_BLEND_QUADRATIC,
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