Fix T48162: GPU render gives wrong results in certain volume setups
ideally this part of code should be de-duplicated across __VOLUME_INTERSECT_ALL and regular code.
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@@ -1061,14 +1061,23 @@ ccl_device void kernel_volume_stack_init(KernelGlobals *kg,
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/* If ray exited the volume and never entered to that volume
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* it means that camera is inside such a volume.
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*/
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bool is_enclosed = false;
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for(int i = 0; i < enclosed_index; ++i) {
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bool need_add = true;
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for(int i = 0; i < enclosed_index && need_add; ++i) {
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/* If ray exited the volume and never entered to that volume
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* it means that camera is inside such a volume.
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*/
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if(enclosed_volumes[i] == sd.object) {
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is_enclosed = true;
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need_add = false;
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}
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}
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for(int i = 0; i < stack_index && need_add; ++i) {
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/* Don't add intersections twice. */
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if(stack[i].object == sd.object) {
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need_add = false;
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break;
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}
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}
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if(is_enclosed == false) {
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if(need_add) {
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stack[stack_index].object = sd.object;
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stack[stack_index].shader = sd.shader;
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++stack_index;
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