Port Python updates from Tuhopuu2:
getType/setType to action/sound actuator (sgefant) Use a more generic python -> math conversion.
This commit is contained in:
@@ -8,7 +8,9 @@ Documentation for the GameLogic Module.
|
||||
- L{GameKeys}
|
||||
- L{Rasterizer}
|
||||
|
||||
All the other modules are accessibly through the methods in GameLogic.
|
||||
All the other modules are accessible through the methods in GameLogic.
|
||||
|
||||
See L{WhatsNew} for updates, changes and new functionality in the Game Engine Python API.
|
||||
|
||||
Examples::
|
||||
# To get a controller:
|
||||
@@ -120,6 +122,20 @@ Documentation for the GameLogic Module.
|
||||
@var KX_RANDOMACT_FLOAT_NORMAL: See L{SCA_RandomActuator}
|
||||
@var KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL: See L{SCA_RandomActuator}
|
||||
|
||||
@group Action Actuator: KX_ACTIONACT_PLAY, KX_ACTIONACT_FLIPPER, KX_ACTIONACT_LOOPSTOP, KX_ACTIONACT_LOOPEND, KX_ACTIONACT_PROPERTY
|
||||
@var KX_ACTIONACT_PLAY: See L{BL_ActionActuator}
|
||||
@var KX_ACTIONACT_FLIPPER: See L{BL_ActionActuator}
|
||||
@var KX_ACTIONACT_LOOPSTOP: See L{BL_ActionActuator}
|
||||
@var KX_ACTIONACT_LOOPEND: See L{BL_ActionActuator}
|
||||
@var KX_ACTIONACT_PROPERTY: See L{BL_ActionActuator}
|
||||
|
||||
@group Sound Actuator: KX_SOUNDACT_PLAYSTOP, KX_SOUNDACT_PLAYEND, KX_SOUNDACT_LOOPSTOP, KX_SOUNDACT_LOOPEND, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP
|
||||
@var KX_SOUNDACT_PLAYSTOP: See L{KX_SoundActuator}
|
||||
@var KX_SOUNDACT_PLAYEND: See L{KX_SoundActuator}
|
||||
@var KKX_SOUNDACT_LOOPSTOP: See L{KX_SoundActuator}
|
||||
@var KX_SOUNDACT_LOOPEND: See L{KX_SoundActuator}
|
||||
@var KX_SOUNDACT_LOOPBIDIRECTIONAL: See L{KX_SoundActuator}
|
||||
@var KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP: See L{KX_SoundActuator}
|
||||
"""
|
||||
|
||||
|
||||
|
Reference in New Issue
Block a user