Cycles:
* Add alpha pass output, to use set Transparent option in Film panel. * Add Holdout closure (OSL terminology), this is like the Sky option in the internal renderer, objects with this closure show the background / zero alpha. * Add option to use Gaussian instead of Box pixel filter in the UI. * Remove camera response curves for now, they don't really belong here in the pipeline, should be moved to compositor. * Output full float values for rendering now, previously was only byte precision. * Add a patch from Thomas to get a preview passes option, but still disabled because it isn't quite working right yet. * CUDA: don't compile shader graph evaluation inline. * Convert tabs to spaces in python files.
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@@ -129,18 +129,6 @@ void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t
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kg->__filter_table.data = (float*)mem;
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kg->__filter_table.width = width;
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}
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else if(strcmp(name, "__response_curve_R") == 0) {
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kg->__response_curve_R.data = (float*)mem;
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kg->__response_curve_R.width = width;
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}
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else if(strcmp(name, "__response_curve_B") == 0) {
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kg->__response_curve_B.data = (float*)mem;
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kg->__response_curve_B.width = width;
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}
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else if(strcmp(name, "__response_curve_G") == 0) {
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kg->__response_curve_G.data = (float*)mem;
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kg->__response_curve_G.width = width;
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}
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else if(strcmp(name, "__sobol_directions") == 0) {
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kg->__sobol_directions.data = (uint*)mem;
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kg->__sobol_directions.width = width;
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