* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
  internal renderer, objects with this closure show the background / zero
  alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
  the pipeline, should be moved to compositor.

* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
  because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
This commit is contained in:
Brecht Van Lommel
2011-08-28 13:55:59 +00:00
parent d48e4fc92b
commit bae896691a
63 changed files with 1018 additions and 840 deletions

View File

@@ -129,18 +129,6 @@ void kernel_tex_copy(KernelGlobals *kg, const char *name, device_ptr mem, size_t
kg->__filter_table.data = (float*)mem;
kg->__filter_table.width = width;
}
else if(strcmp(name, "__response_curve_R") == 0) {
kg->__response_curve_R.data = (float*)mem;
kg->__response_curve_R.width = width;
}
else if(strcmp(name, "__response_curve_B") == 0) {
kg->__response_curve_B.data = (float*)mem;
kg->__response_curve_B.width = width;
}
else if(strcmp(name, "__response_curve_G") == 0) {
kg->__response_curve_G.data = (float*)mem;
kg->__response_curve_G.width = width;
}
else if(strcmp(name, "__sobol_directions") == 0) {
kg->__sobol_directions.data = (uint*)mem;
kg->__sobol_directions.width = width;