* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
  internal renderer, objects with this closure show the background / zero
  alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
  the pipeline, should be moved to compositor.

* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
  because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
This commit is contained in:
Brecht Van Lommel
2011-08-28 13:55:59 +00:00
parent d48e4fc92b
commit bae896691a
63 changed files with 1018 additions and 840 deletions

View File

@@ -38,9 +38,6 @@ KERNEL_TEX(uint4, texture_uint4, __svm_nodes)
/* camera/film */
KERNEL_TEX(float, texture_float, __filter_table)
KERNEL_TEX(float, texture_float, __response_curve_R)
KERNEL_TEX(float, texture_float, __response_curve_G)
KERNEL_TEX(float, texture_float, __response_curve_B)
/* sobol */
KERNEL_TEX(uint, texture_uint, __sobol_directions)