Cycles:
* Add alpha pass output, to use set Transparent option in Film panel. * Add Holdout closure (OSL terminology), this is like the Sky option in the internal renderer, objects with this closure show the background / zero alpha. * Add option to use Gaussian instead of Box pixel filter in the UI. * Remove camera response curves for now, they don't really belong here in the pipeline, should be moved to compositor. * Output full float values for rendering now, previously was only byte precision. * Add a patch from Thomas to get a preview passes option, but still disabled because it isn't quite working right yet. * CUDA: don't compile shader graph evaluation inline. * Convert tabs to spaces in python files.
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@@ -38,9 +38,6 @@ KERNEL_TEX(uint4, texture_uint4, __svm_nodes)
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/* camera/film */
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KERNEL_TEX(float, texture_float, __filter_table)
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KERNEL_TEX(float, texture_float, __response_curve_R)
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KERNEL_TEX(float, texture_float, __response_curve_G)
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KERNEL_TEX(float, texture_float, __response_curve_B)
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/* sobol */
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KERNEL_TEX(uint, texture_uint, __sobol_directions)
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