Cycles:
* Add alpha pass output, to use set Transparent option in Film panel. * Add Holdout closure (OSL terminology), this is like the Sky option in the internal renderer, objects with this closure show the background / zero alpha. * Add option to use Gaussian instead of Box pixel filter in the UI. * Remove camera response curves for now, they don't really belong here in the pipeline, should be moved to compositor. * Output full float values for rendering now, previously was only byte precision. * Add a patch from Thomas to get a preview passes option, but still disabled because it isn't quite working right yet. * CUDA: don't compile shader graph evaluation inline. * Convert tabs to spaces in python files.
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@@ -15,7 +15,6 @@ set(sources
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buffers.cpp
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camera.cpp
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film.cpp
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film_response.cpp
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filter.cpp
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graph.cpp
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image.cpp
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@@ -39,7 +38,6 @@ set(headers
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buffers.h
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camera.h
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film.h
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film_response.h
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filter.h
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graph.h
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image.h
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