* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
  internal renderer, objects with this closure show the background / zero
  alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
  the pipeline, should be moved to compositor.

* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
  because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
This commit is contained in:
Brecht Van Lommel
2011-08-28 13:55:59 +00:00
parent d48e4fc92b
commit bae896691a
63 changed files with 1018 additions and 840 deletions

View File

@@ -25,18 +25,17 @@ CCL_NAMESPACE_BEGIN
TileManager::TileManager(bool progressive_, int passes_, int tile_size_, int min_size_)
{
progressive = progressive_;
passes = passes_;
tile_size = tile_size_;
min_size = min_size_;
reset(0, 0);
reset(0, 0, 0);
}
TileManager::~TileManager()
{
}
void TileManager::reset(int width_, int height_)
void TileManager::reset(int width_, int height_, int passes_)
{
full_width = width_;
full_height = height_;
@@ -54,6 +53,8 @@ void TileManager::reset(int width_, int height_)
}
}
passes = passes_;
state.width = 0;
state.height = 0;
state.pass = -1;
@@ -61,6 +62,11 @@ void TileManager::reset(int width_, int height_)
state.tiles.clear();
}
void TileManager::set_passes(int passes_)
{
passes = passes_;
}
void TileManager::set_tiles()
{
int resolution = state.resolution;