Cycles: add ColorRamp node.
This commit is contained in:
@@ -105,7 +105,6 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Shader
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switch(b_node.type()) {
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/* not supported */
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case BL::ShaderNode::type_CURVE_RGB: break;
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case BL::ShaderNode::type_CURVE_VEC: break;
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case BL::ShaderNode::type_GEOMETRY: break;
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case BL::ShaderNode::type_MATERIAL: break;
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@@ -114,10 +113,21 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Shader
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case BL::ShaderNode::type_SCRIPT: break;
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case BL::ShaderNode::type_SQUEEZE: break;
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case BL::ShaderNode::type_TEXTURE: break;
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case BL::ShaderNode::type_VALTORGB: break;
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/* handled outside this function */
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case BL::ShaderNode::type_GROUP: break;
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/* existing blender nodes */
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case BL::ShaderNode::type_CURVE_RGB: {
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RGBCurvesNode *ramp = new RGBCurvesNode();
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node = ramp;
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break;
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}
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case BL::ShaderNode::type_VALTORGB: {
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RGBRampNode *ramp = new RGBRampNode();
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BL::ShaderNodeValToRGB b_ramp_node(b_node);
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colorramp_to_array(b_ramp_node.color_ramp(), ramp->ramp, RAMP_TABLE_SIZE);
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node = ramp;
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break;
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}
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case BL::ShaderNode::type_RGB: {
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ColorNode *color = new ColorNode();
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color->value = get_node_output_rgba(b_node, "Color");
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@@ -50,6 +50,7 @@ void engine_tag_redraw(void *engine);
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void engine_tag_update(void *engine);
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int rna_Object_is_modified(void *ob, void *scene, int settings);
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void BLI_timestr(double _time, char *str);
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void rna_ColorRamp_eval(void *coba, float position, float color[4]);
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}
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@@ -63,6 +64,16 @@ static inline BL::Mesh object_to_mesh(BL::Object self, BL::Scene scene, bool app
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return BL::Mesh(ptr);
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}
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static inline void colorramp_to_array(BL::ColorRamp ramp, float4 *data, int size)
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{
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for(int i = 0; i < size; i++) {
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float color[4];
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rna_ColorRamp_eval(ramp.ptr.data, i/(float)(size-1), color);
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data[i] = make_float4(color[0], color[1], color[2], color[3]);
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}
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}
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static inline void object_remove_mesh(BL::BlendData data, BL::Mesh mesh)
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{
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rna_Main_meshes_remove(data.ptr.data, NULL, mesh.ptr.data);
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@@ -78,6 +78,7 @@ set(SRC_SVM_HEADERS
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svm/svm_noise.h
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svm/svm_noisetex.h
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svm/svm_normal.h
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svm/svm_ramp.h
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svm/svm_sepcomb_rgb.h
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svm/svm_sky.h
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svm/svm_tex_coord.h
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@@ -29,6 +29,7 @@ CCL_NAMESPACE_BEGIN
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#define OBJECT_SIZE 16
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#define LIGHT_SIZE 4
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#define FILTER_TABLE_SIZE 256
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#define RAMP_TABLE_SIZE 256
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/* device capabilities */
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#ifdef __KERNEL_CPU__
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@@ -104,6 +104,12 @@ __device_inline float4 read_node_float(KernelGlobals *kg, int *offset)
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return f;
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}
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__device_inline float4 fetch_node_float(KernelGlobals *kg, int offset)
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{
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uint4 node = kernel_tex_fetch(__svm_nodes, offset);
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return make_float4(__int_as_float(node.x), __int_as_float(node.y), __int_as_float(node.z), __int_as_float(node.w));
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}
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__device_inline void decode_node_uchar4(uint i, uint *x, uint *y, uint *z, uint *w)
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{
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if(x) *x = (i & 0xFF);
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@@ -140,6 +146,7 @@ CCL_NAMESPACE_END
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#include "svm_wave.h"
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#include "svm_math.h"
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#include "svm_mix.h"
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#include "svm_ramp.h"
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#include "svm_sepcomb_rgb.h"
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#include "svm_musgrave.h"
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#include "svm_sky.h"
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@@ -331,6 +338,12 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
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case NODE_EMISSION_SET_WEIGHT_TOTAL:
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svm_node_emission_set_weight_total(kg, sd, node.y, node.z, node.w);
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break;
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case NODE_RGB_RAMP:
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svm_node_rgb_ramp(kg, sd, stack, node, &offset);
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break;
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case NODE_RGB_CURVES:
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svm_node_rgb_curves(kg, sd, stack, node, &offset);
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break;
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case NODE_END:
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default:
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#ifndef __MULTI_CLOSURE__
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74
intern/cycles/kernel/svm/svm_ramp.h
Normal file
74
intern/cycles/kernel/svm/svm_ramp.h
Normal file
@@ -0,0 +1,74 @@
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/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __SVM_RAMP_H__
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#define __SVM_RAMP_H__
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CCL_NAMESPACE_BEGIN
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__device float4 rgb_ramp_lookup(KernelGlobals *kg, int offset, float f)
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{
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f = clamp(f, 0.0f, 1.0f)*(RAMP_TABLE_SIZE-1);
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int i = (int)f;
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float t = f - (float)i;
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float4 a = fetch_node_float(kg, offset+i);
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if(t > 0.0f)
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a = (1.0f - t)*a + t*fetch_node_float(kg, offset+i+1);
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return a;
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}
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__device void svm_node_rgb_ramp(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
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{
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uint fac_offset = node.y;
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uint color_offset = node.z;
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float fac = stack_load_float(stack, fac_offset);
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float4 color = rgb_ramp_lookup(kg, *offset, fac);
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stack_store_float3(stack, color_offset, float4_to_float3(color));
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*offset += RAMP_TABLE_SIZE;
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}
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__device void svm_node_rgb_curves(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
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{
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uint fac_offset = node.y;
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uint color_offset = node.z;
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uint out_offset = node.w;
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float fac = stack_load_float(stack, fac_offset);
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float3 color = stack_load_float3(stack, color_offset);
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float r = rgb_ramp_lookup(kg, *offset, rgb_ramp_lookup(kg, *offset, color.x).w).x;
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float g = rgb_ramp_lookup(kg, *offset, rgb_ramp_lookup(kg, *offset, color.y).w).y;
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float b = rgb_ramp_lookup(kg, *offset, rgb_ramp_lookup(kg, *offset, color.z).w).z;
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color = (1.0f - fac)*color + fac*make_float3(r, g, b);
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stack_store_float3(stack, out_offset, color);
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*offset += RAMP_TABLE_SIZE;
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}
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CCL_NAMESPACE_END
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#endif /* __SVM_RAMP_H__ */
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@@ -88,7 +88,9 @@ typedef enum NodeType {
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NODE_NORMAL = 5500,
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NODE_GAMMA = 5600,
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NODE_TEX_CHECKER = 5700,
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NODE_BRIGHTCONTRAST = 5800
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NODE_BRIGHTCONTRAST = 5800,
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NODE_RGB_RAMP = 5900,
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NODE_RGB_CURVES = 6000
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} NodeType;
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typedef enum NodeAttributeType {
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@@ -2352,5 +2352,60 @@ void BumpNode::compile(OSLCompiler& compiler)
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compiler.add(this, "node_bump");
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}
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/* RGBCurvesNode */
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RGBCurvesNode::RGBCurvesNode()
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: ShaderNode("rgb_curves")
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{
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add_input("Fac", SHADER_SOCKET_FLOAT);
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add_input("Color", SHADER_SOCKET_COLOR);
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add_output("Color", SHADER_SOCKET_COLOR);
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}
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void RGBCurvesNode::compile(SVMCompiler& compiler)
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{
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ShaderInput *fac_in = input("Fac");
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ShaderInput *color_in = input("Color");
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ShaderOutput *color_out = output("Color");
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compiler.stack_assign(fac_in);
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compiler.stack_assign(color_in);
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compiler.stack_assign(color_out);
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compiler.add_node(NODE_RGB_CURVES, fac_in->stack_offset, color_in->stack_offset, color_out->stack_offset);
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compiler.add_array(curves, RAMP_TABLE_SIZE);
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}
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void RGBCurvesNode::compile(OSLCompiler& compiler)
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{
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compiler.add(this, "node_rgb_curves");
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}
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/* RGBRampNode */
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RGBRampNode::RGBRampNode()
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: ShaderNode("rgb_ramp")
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{
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add_input("Fac", SHADER_SOCKET_FLOAT);
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add_output("Color", SHADER_SOCKET_COLOR);
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}
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void RGBRampNode::compile(SVMCompiler& compiler)
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{
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ShaderInput *fac_in = input("Fac");
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ShaderOutput *color_out = output("Color");
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compiler.stack_assign(fac_in);
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compiler.stack_assign(color_out);
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compiler.add_node(NODE_RGB_RAMP, fac_in->stack_offset, color_out->stack_offset);
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compiler.add_array(ramp, RAMP_TABLE_SIZE);
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}
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void RGBRampNode::compile(OSLCompiler& compiler)
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{
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compiler.add(this, "node_rgb_ramp");
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}
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CCL_NAMESPACE_END
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@@ -390,6 +390,18 @@ public:
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SHADER_NODE_CLASS(BumpNode)
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};
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class RGBCurvesNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(RGBCurvesNode)
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float4 curves[RAMP_TABLE_SIZE];
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};
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class RGBRampNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(RGBRampNode)
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float4 ramp[RAMP_TABLE_SIZE];
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};
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CCL_NAMESPACE_END
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#endif /* __NODES_H__ */
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@@ -326,6 +326,12 @@ void SVMCompiler::add_node(const float4& f)
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__float_as_int(f.w)));
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}
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void SVMCompiler::add_array(float4 *f, int num)
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{
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for(int i = 0; i < num; i++)
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add_node(f[i]);
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}
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uint SVMCompiler::attribute(ustring name)
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{
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return shader_manager->get_attribute_id(name);
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@@ -67,6 +67,7 @@ public:
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void add_node(int a = 0, int b = 0, int c = 0, int d = 0);
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void add_node(NodeType type, const float3& f);
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void add_node(const float4& f);
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void add_array(float4 *f, int num);
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uint attribute(ustring name);
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uint attribute(Attribute::Standard std);
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uint encode_uchar4(uint x, uint y = 0, uint z = 0, uint w = 0);
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@@ -276,7 +276,7 @@ static void rna_ColorRamp_update(Main *bmain, Scene *UNUSED(scene), PointerRNA *
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}
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}
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static void rna_ColorRamp_eval(struct ColorBand *coba, float position, float color[4])
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void rna_ColorRamp_eval(struct ColorBand *coba, float position, float color[4])
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{
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do_colorband(coba, position, color);
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}
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@@ -76,7 +76,7 @@ void register_node_type_sh_valtorgb(bNodeTreeType *ttype)
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static bNodeType ntype;
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node_type_base(ttype, &ntype, SH_NODE_VALTORGB, "ColorRamp", NODE_CLASS_CONVERTOR, NODE_OPTIONS);
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node_type_compatibility(&ntype, NODE_OLD_SHADING);
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node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING);
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node_type_socket_templates(&ntype, sh_node_valtorgb_in, sh_node_valtorgb_out);
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node_type_size(&ntype, 240, 200, 300);
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node_type_init(&ntype, node_shader_init_valtorgb);
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