add NDEBUG to scons release flags + some pep8 cleanup for examples.
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@@ -27,4 +27,4 @@ bpy.ops.mesh.subdivide(number_cuts=3, smoothness=0.5)
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# check poll() to avoid exception.
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if bpy.ops.object.mode_set.poll():
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.object.mode_set(mode='EDIT')
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@@ -8,6 +8,7 @@ Custom properties can be added to any subclass of an :class:`ID`,
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import bpy
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# Assign a collection
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class SceneSettingItem(bpy.types.PropertyGroup):
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name = bpy.props.StringProperty(name="Test Prop", default="Unknown")
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@@ -30,4 +31,4 @@ my_item.name = "Eggs"
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my_item.value = 30
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for my_item in bpy.context.scene.my_settings:
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print(my_item.name, my_item.value)
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print(my_item.name, my_item.value)
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@@ -12,7 +12,7 @@ class SubMenu(bpy.types.Menu):
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def draw(self, context):
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layout = self.layout
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layout.operator("object.select_all", text="Select/Deselect All")
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layout.operator("object.select_inverse", text="Inverse")
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layout.operator("object.select_random", text="Random")
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@@ -10,6 +10,7 @@ The function menu_draw acts like Menu.draw
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"""
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import bpy
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def menu_draw(self, context):
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self.layout.operator("wm.save_homefile")
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@@ -20,7 +20,7 @@ class BasicMenu(bpy.types.Menu):
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def draw(self, context):
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layout = self.layout
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layout.operator("object.select_all", text="Select/Deselect All")
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layout.operator("object.select_inverse", text="Inverse")
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layout.operator("object.select_random", text="Random")
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@@ -25,7 +25,7 @@ class ModalOperator(bpy.types.Operator):
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def __init__(self):
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print("Start")
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def __del__(self):
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print("End")
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@@ -33,7 +33,7 @@ class ModalOperator(bpy.types.Operator):
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context.object.location.x = self.value / 100.0
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def modal(self, context, event):
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if event.type == 'MOUSEMOVE': # Apply
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if event.type == 'MOUSEMOVE': # Apply
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self.value = event.mouse_x
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self.execute(context)
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elif event.type == 'LEFTMOUSE': # Confirm
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@@ -51,7 +51,6 @@ class ModalOperator(bpy.types.Operator):
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return {'RUNNING_MODAL'}
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bpy.utils.register_class(ModalOperator)
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# test call
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@@ -23,7 +23,6 @@ class ObjectSelectPanel(bpy.types.Panel):
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layout = self.layout
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obj = context.object
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layout.prop(obj, "select", text="")
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def draw(self, context):
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layout = self.layout
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@@ -6,6 +6,7 @@ A mix-in parent class can be used to share common properties and
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"""
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import bpy
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class View3DPanel():
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'TOOLS'
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