Cleanup: Code style.
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@@ -162,8 +162,8 @@ void Camera::update()
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transform_perspective(&rastertocamera, make_float3(0, 0, 0));
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}
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else {
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dx = make_float3(0, 0, 0);
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dy = make_float3(0, 0, 0);
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dx = make_float3(0.0f, 0.0f, 0.0f);
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dy = make_float3(0.0f, 0.0f, 0.0f);
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}
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dx = transform_direction(&cameratoworld, dx);
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