Mac OS X cmake changes and bundle fixes
For cmake users, you should now use "make install" instead of "make". This was already changed for Linux and Windows. Same for Xcode, use the install target. Changes: * CMake install mechanism, resulting bundle was verified to be indentical here. * For cmake, include Info.plist in bundle using builtin mechanism for that. There was some code in packaging.cmake, but it wasn't correct as these properties need to be set on the executable. * For scons, fix app bundle version, was still using removed release/VERSION. * Remove unused blendercreator.app and blenderpublisher.app. * Fix Info.plist being set as a binary file in svn, should be plain text.
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@@ -186,7 +186,7 @@ if(MSVC)
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# ${CMAKE_CFG_INTDIR} should replace \${BUILD_TYPE} when using add_command
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set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH}/\${BUILD_TYPE})
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elseif(APPLE)
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set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR})
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set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH}/\${BUILD_TYPE})
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else()
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set(TARGETDIR ${EXECUTABLE_OUTPUT_PATH})
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endif()
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@@ -528,56 +528,113 @@ if(WITH_INSTALL)
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endif()
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elseif(APPLE)
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# TODO, APPLE needs a 'make install' target like win32 and unix
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# also update GNUmakefile to run make install if you do this
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set(SOURCEDIR ${CMAKE_SOURCE_DIR}/source/darwin/blender.app)
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set(SOURCEINFO ${SOURCEDIR}/Contents/Info.plist)
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set(TARGETINFO ${TARGETDIR}/blender.app/Contents/Info.plist)
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set(TARGETDIR_VER ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION})
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add_custom_command(
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TARGET blender POST_BUILD MAIN_DEPENDENCY blender
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COMMAND cp -R ${CMAKE_SOURCE_DIR}/release/text/* ${TARGETDIR}/
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# setup Info.plist
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execute_process(COMMAND date "+%Y-%m-%d" OUTPUT_VARIABLE BLENDER_DATE OUTPUT_STRIP_TRAILING_WHITESPACE)
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set_target_properties(blender PROPERTIES
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MACOSX_BUNDLE_INFO_PLIST ${SOURCEINFO}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${BLENDER_VERSION}
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MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION} ${BLENDER_DATE}")
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# important to make a clean install each time else old scripts get loaded.
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install(
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CODE
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"file(REMOVE_RECURSE ${TARGETDIR_VER})"
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)
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# message after building.
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add_custom_command(
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TARGET blender POST_BUILD MAIN_DEPENDENCY blender
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COMMAND cp -Rf ${SOURCEINFO} ${TARGETDIR}/blender.app/Contents/
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COMMAND cp -Rf ${SOURCEDIR}/Contents/PkgInfo ${TARGETDIR}/blender.app/Contents/
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COMMAND cp -Rf ${SOURCEDIR}/Contents/Resources ${TARGETDIR}/blender.app/Contents/
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COMMAND cat ${SOURCEINFO} | sed s/VERSION/${BLENDER_VERSION}${BLENDER_VERSION_CHAR}/ | sed s/DATE/`date +'%Y-%b-%d'`/ > ${TARGETINFO}
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COMMAND rm -Rf ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}
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COMMAND mkdir ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}
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COMMAND mkdir ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/datafiles/
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COMMAND cp ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/datafiles/
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COMMAND ${CMAKE_COMMAND} -E echo 'now run: \"make install\" to copy runtime files & scripts to ${TARGETDIR_VER}'
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)
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# handy install macro to exclude files, we use \$ escape for the "to"
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# argument when calling so ${BUILD_TYPE} does not get expanded
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macro(install_dir from to)
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install(
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DIRECTORY ${from}
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DESTINATION ${to}
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PATTERN ".svn" EXCLUDE
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PATTERN "*.pyc" EXCLUDE
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PATTERN "*.pyo" EXCLUDE
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PATTERN "*.orig" EXCLUDE
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PATTERN "*.rej" EXCLUDE
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PATTERN "__pycache__" EXCLUDE
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PATTERN "__MACOSX" EXCLUDE
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PATTERN ".DS_Store" EXCLUDE
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)
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endmacro()
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# install release and app files
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install_dir(
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${CMAKE_SOURCE_DIR}/release/text/
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\${TARGETDIR}
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)
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install(
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FILES ${SOURCEDIR}/Contents/PkgInfo
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DESTINATION ${TARGETDIR}/blender.app/Contents/
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)
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install_dir(
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${SOURCEDIR}/Contents/Resources
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\${TARGETDIR}/blender.app/Contents/
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)
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install(
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FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.bfont.ttf
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DESTINATION ${TARGETDIR_VER}/datafiles
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)
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# localization
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if(WITH_INTERNATIONAL)
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add_custom_command(
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TARGET blender POST_BUILD MAIN_DEPENDENCY blender
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COMMAND cp ${CMAKE_SOURCE_DIR}/release/bin/.blender/.Blanguages ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/datafiles/
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COMMAND cp -Rf ${CMAKE_SOURCE_DIR}/release/bin/.blender/locale ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/datafiles/
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install(
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FILES ${CMAKE_SOURCE_DIR}/release/bin/.blender/.Blanguages
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DESTINATION ${TARGETDIR_VER}/datafiles
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)
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install_dir(
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${CMAKE_SOURCE_DIR}/release/bin/.blender/locale/
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\${TARGETDIR_VER}/datafiles/locale
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)
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endif()
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# python
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if(WITH_PYTHON)
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# the python zip is first extract as part of the build process,
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# and then later installed as part of make install. this is much
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# quicker, and means we can easily exclude files on copy
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add_custom_target(
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extractpyzip
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DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/python)
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set(PYTHON_ZIP "python_${CMAKE_OSX_ARCHITECTURES}.zip")
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add_custom_command(
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TARGET blender POST_BUILD MAIN_DEPENDENCY blender
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COMMAND cp -Rf ${CMAKE_SOURCE_DIR}/release/scripts ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/
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COMMAND mkdir ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/python/
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COMMAND unzip -q ${LIBDIR}/release/${PYTHON_ZIP} -d ${TARGETDIR}/blender.app/Contents/MacOS/${BLENDER_VERSION}/python/
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COMMAND find ${TARGETDIR}/blender.app -name '*.py[co]' -prune -exec rm -rf {} '\;'
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COMMAND find ${TARGETDIR}/blender.app -name '__pycache__' -exec rmdir {} '+'
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OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/python
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COMMAND rm -rf ${CMAKE_CURRENT_BINARY_DIR}/python/
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COMMAND mkdir ${CMAKE_CURRENT_BINARY_DIR}/python/
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COMMAND unzip -q ${LIBDIR}/release/${PYTHON_ZIP} -d ${CMAKE_CURRENT_BINARY_DIR}/python/
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DEPENDS ${LIBDIR}/release/${PYTHON_ZIP})
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add_dependencies(blender extractpyzip)
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# copy extracted python files
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install_dir(
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${CMAKE_CURRENT_BINARY_DIR}/python
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\${TARGETDIR_VER}
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)
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# copy scripts
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install_dir(
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${CMAKE_SOURCE_DIR}/release/scripts
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\${TARGETDIR_VER}
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)
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endif()
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add_custom_command(
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TARGET blender POST_BUILD MAIN_DEPENDENCY blender
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COMMAND find ${TARGETDIR}/blender.app -name .DS_Store -prune -exec rm -rf {} "\;"
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COMMAND find ${TARGETDIR}/blender.app -name .svn -prune -exec rm -rf {} "\;"
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COMMAND find ${TARGETDIR}/blender.app -name __MACOSX -prune -exec rm -rf {} "\;"
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)
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endif()
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endif()
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