Cycles: Add dedicated Progress::set_error() call
Currently it acts the same as set_cancel(), but this way we're able to distinguish situations when rendering was aborted by user demand (for example pressing Esc in standalone renderer) or if something went horribly wrong (for example out of VRAM error).
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@@ -251,7 +251,7 @@ void Session::run_gpu()
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update_scene();
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if(!device->error_message().empty())
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progress.set_cancel(device->error_message());
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progress.set_error(device->error_message());
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if(progress.get_cancel())
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break;
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@@ -292,7 +292,7 @@ void Session::run_gpu()
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}
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if(!device->error_message().empty())
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progress.set_cancel(device->error_message());
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progress.set_error(device->error_message());
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tiles_written = update_progressive_refine(progress.get_cancel());
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@@ -540,7 +540,7 @@ void Session::run_cpu()
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update_scene();
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if(!device->error_message().empty())
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progress.set_cancel(device->error_message());
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progress.set_error(device->error_message());
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if(progress.get_cancel())
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break;
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@@ -558,7 +558,7 @@ void Session::run_cpu()
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need_tonemap = true;
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if(!device->error_message().empty())
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progress.set_cancel(device->error_message());
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progress.set_error(device->error_message());
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}
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device->task_wait();
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@@ -580,7 +580,7 @@ void Session::run_cpu()
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}
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if(!device->error_message().empty())
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progress.set_cancel(device->error_message());
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progress.set_error(device->error_message());
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tiles_written = update_progressive_refine(progress.get_cancel());
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}
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@@ -604,7 +604,7 @@ void Session::load_kernels()
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if(message.empty())
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message = "Failed loading render kernel, see console for errors";
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progress.set_cancel(message);
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progress.set_error(message);
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progress.set_status("Error", message);
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progress.set_update();
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return;
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@@ -46,6 +46,8 @@ public:
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update_cb = NULL;
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cancel = false;
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cancel_message = "";
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error = false;
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error_message = "";
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cancel_cb = NULL;
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}
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@@ -79,6 +81,8 @@ public:
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sync_substatus = "";
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cancel = false;
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cancel_message = "";
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error = false;
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error_message = "";
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}
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/* cancel */
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@@ -108,6 +112,28 @@ public:
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cancel_cb = function;
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}
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/* error */
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void set_error(const string& error_message_)
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{
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thread_scoped_lock lock(progress_mutex);
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error_message = error_message_;
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error = true;
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/* If error happens we also stop rendering. */
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cancel_message = error_message_;
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cancel = true;
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}
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bool get_error()
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{
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return error;
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}
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string get_error_message()
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{
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thread_scoped_lock lock(progress_mutex);
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return error_message;
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}
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/* tile and timing information */
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void set_start_time(double start_time_)
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@@ -259,6 +285,9 @@ protected:
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volatile bool cancel;
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string cancel_message;
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volatile bool error;
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string error_message;
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};
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CCL_NAMESPACE_END
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