BGE: Change KX_WolrdInfo mathutils vector to color
Change the mathutils callback from vector to color for mistColor, backgroundColor and ambientColor. Reviewers: lordloki, campbellbarton, panzergame, moguri, sybren Reviewed By: panzergame, moguri, sybren Projects: #game_engine, #game_logic Differential Revision: https://developer.blender.org/D1432
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@@ -63,17 +63,17 @@ base class --- :class:`PyObjectPlus`
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The color of the mist. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0].
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Mist and background color sould always set to the same color.
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:type: :class:`mathutils.Vector`
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:type: :class:`mathutils.Color`
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.. attribute:: backgroundColor
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The color of the background. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0].
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Mist and background color sould always set to the same color.
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:type: :class:`mathutils.Vector`
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:type: :class:`mathutils.Color`
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.. attribute:: ambientColor
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The color of the ambient light. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0].
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:type: :class:`mathutils.Vector`
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:type: :class:`mathutils.Color`
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