Solidify modifier: add option to assign shell & rim geometry to selected vertex groups.
This commit gives the solidify modifier the ability to assign the newly created shell and rim geometries to selected vertex groups. This expands the procedural control over the modifier stack by letting users apply modifiers to the shell geometry without affecting the original geometry. This will be especially helpful for NPR users that use solidify to create backface culling lines on their characters giving them the ability to add displace noise and other effects. Differential Revision: https://developer.blender.org/D6903
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committed by
Bastien Montagne

parent
ba1f7acc3f
commit
bd86edf116
@@ -1072,6 +1072,17 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
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row.active = md.use_rim
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row.prop(md, "material_offset_rim", text="Rim")
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col.separator()
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row = col.row(align=True)
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row.label(text="Shell Vertex Group:")
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row = col.row(align=True)
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row.prop_search(md, "shell_vertex_group", ob, "vertex_groups", text="")
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row = col.row(align=True)
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row.label(text="Rim Vertex Group:")
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row = col.row(align=True)
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row.prop_search(md, "rim_vertex_group", ob, "vertex_groups", text="")
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def SUBSURF(self, layout, ob, md):
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from bpy import context
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layout.row().prop(md, "subdivision_type", expand=True)
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