Cycles: Cleanup, indentation

This commit is contained in:
Sergey Sharybin
2017-03-29 15:41:56 +02:00
parent cc7386ec6b
commit be17445714
2 changed files with 95 additions and 95 deletions

View File

@@ -17,8 +17,8 @@
// TODO(sergey): Look into avoid use of full Transform and use 3x3 matrix and
// 3-vector which might be faster.
ccl_device_forceinline Transform bvh_unaligned_node_fetch_space(KernelGlobals *kg,
int node_addr,
int child)
int node_addr,
int child)
{
Transform space;
const int child_addr = node_addr + child * 3;
@@ -31,12 +31,12 @@ ccl_device_forceinline Transform bvh_unaligned_node_fetch_space(KernelGlobals *k
#if !defined(__KERNEL_SSE2__)
ccl_device_forceinline int bvh_aligned_node_intersect(KernelGlobals *kg,
const float3 P,
const float3 idir,
const float t,
const int node_addr,
const uint visibility,
float dist[2])
const float3 P,
const float3 idir,
const float t,
const int node_addr,
const uint visibility,
float dist[2])
{
/* fetch node data */
@@ -78,14 +78,14 @@ ccl_device_forceinline int bvh_aligned_node_intersect(KernelGlobals *kg,
}
ccl_device_forceinline int bvh_aligned_node_intersect_robust(KernelGlobals *kg,
const float3 P,
const float3 idir,
const float t,
const float difl,
const float extmax,
const int node_addr,
const uint visibility,
float dist[2])
const float3 P,
const float3 idir,
const float t,
const float difl,
const float extmax,
const int node_addr,
const uint visibility,
float dist[2])
{
/* fetch node data */
@@ -203,13 +203,13 @@ ccl_device_forceinline bool bvh_unaligned_node_intersect_child_robust(
}
ccl_device_forceinline int bvh_unaligned_node_intersect(KernelGlobals *kg,
const float3 P,
const float3 dir,
const float3 idir,
const float t,
const int node_addr,
const uint visibility,
float dist[2])
const float3 P,
const float3 dir,
const float3 idir,
const float t,
const int node_addr,
const uint visibility,
float dist[2])
{
int mask = 0;
float4 cnodes = kernel_tex_fetch(__bvh_nodes, node_addr+0);
@@ -233,15 +233,15 @@ ccl_device_forceinline int bvh_unaligned_node_intersect(KernelGlobals *kg,
}
ccl_device_forceinline int bvh_unaligned_node_intersect_robust(KernelGlobals *kg,
const float3 P,
const float3 dir,
const float3 idir,
const float t,
const float difl,
const float extmax,
const int node_addr,
const uint visibility,
float dist[2])
const float3 P,
const float3 dir,
const float3 idir,
const float t,
const float difl,
const float extmax,
const int node_addr,
const uint visibility,
float dist[2])
{
int mask = 0;
float4 cnodes = kernel_tex_fetch(__bvh_nodes, node_addr+0);
@@ -265,13 +265,13 @@ ccl_device_forceinline int bvh_unaligned_node_intersect_robust(KernelGlobals *kg
}
ccl_device_forceinline int bvh_node_intersect(KernelGlobals *kg,
const float3 P,
const float3 dir,
const float3 idir,
const float t,
const int node_addr,
const uint visibility,
float dist[2])
const float3 P,
const float3 dir,
const float3 idir,
const float t,
const int node_addr,
const uint visibility,
float dist[2])
{
float4 node = kernel_tex_fetch(__bvh_nodes, node_addr);
if(__float_as_uint(node.x) & PATH_RAY_NODE_UNALIGNED) {
@@ -296,15 +296,15 @@ ccl_device_forceinline int bvh_node_intersect(KernelGlobals *kg,
}
ccl_device_forceinline int bvh_node_intersect_robust(KernelGlobals *kg,
const float3 P,
const float3 dir,
const float3 idir,
const float t,
const float difl,
const float extmax,
const int node_addr,
const uint visibility,
float dist[2])
const float3 P,
const float3 dir,
const float3 idir,
const float t,
const float difl,
const float extmax,
const int node_addr,
const uint visibility,
float dist[2])
{
float4 node = kernel_tex_fetch(__bvh_nodes, node_addr);
if(__float_as_uint(node.x) & PATH_RAY_NODE_UNALIGNED) {
@@ -442,13 +442,13 @@ ccl_device_forceinline int bvh_aligned_node_intersect_robust(
}
ccl_device_forceinline int bvh_unaligned_node_intersect(KernelGlobals *kg,
const float3 P,
const float3 dir,
const ssef& isect_near,
const ssef& isect_far,
const int node_addr,
const uint visibility,
float dist[2])
const float3 P,
const float3 dir,
const ssef& isect_near,
const ssef& isect_far,
const int node_addr,
const uint visibility,
float dist[2])
{
Transform space0 = bvh_unaligned_node_fetch_space(kg, node_addr, 0);
Transform space1 = bvh_unaligned_node_fetch_space(kg, node_addr, 1);
@@ -503,14 +503,14 @@ ccl_device_forceinline int bvh_unaligned_node_intersect(KernelGlobals *kg,
}
ccl_device_forceinline int bvh_unaligned_node_intersect_robust(KernelGlobals *kg,
const float3 P,
const float3 dir,
const ssef& isect_near,
const ssef& isect_far,
const float difl,
const int node_addr,
const uint visibility,
float dist[2])
const float3 P,
const float3 dir,
const ssef& isect_near,
const ssef& isect_far,
const float difl,
const int node_addr,
const uint visibility,
float dist[2])
{
Transform space0 = bvh_unaligned_node_fetch_space(kg, node_addr, 0);
Transform space1 = bvh_unaligned_node_fetch_space(kg, node_addr, 1);
@@ -574,17 +574,17 @@ ccl_device_forceinline int bvh_unaligned_node_intersect_robust(KernelGlobals *kg
}
ccl_device_forceinline int bvh_node_intersect(KernelGlobals *kg,
const float3& P,
const float3& dir,
const ssef& isect_near,
const ssef& isect_far,
const ssef& tsplat,
const ssef Psplat[3],
const ssef idirsplat[3],
const shuffle_swap_t shufflexyz[3],
const int node_addr,
const uint visibility,
float dist[2])
const float3& P,
const float3& dir,
const ssef& isect_near,
const ssef& isect_far,
const ssef& tsplat,
const ssef Psplat[3],
const ssef idirsplat[3],
const shuffle_swap_t shufflexyz[3],
const int node_addr,
const uint visibility,
float dist[2])
{
float4 node = kernel_tex_fetch(__bvh_nodes, node_addr);
if(__float_as_uint(node.x) & PATH_RAY_NODE_UNALIGNED) {
@@ -612,19 +612,19 @@ ccl_device_forceinline int bvh_node_intersect(KernelGlobals *kg,
}
ccl_device_forceinline int bvh_node_intersect_robust(KernelGlobals *kg,
const float3& P,
const float3& dir,
const ssef& isect_near,
const ssef& isect_far,
const ssef& tsplat,
const ssef Psplat[3],
const ssef idirsplat[3],
const shuffle_swap_t shufflexyz[3],
const float difl,
const float extmax,
const int node_addr,
const uint visibility,
float dist[2])
const float3& P,
const float3& dir,
const ssef& isect_near,
const ssef& isect_far,
const ssef& tsplat,
const ssef Psplat[3],
const ssef idirsplat[3],
const shuffle_swap_t shufflexyz[3],
const float difl,
const float extmax,
const int node_addr,
const uint visibility,
float dist[2])
{
float4 node = kernel_tex_fetch(__bvh_nodes, node_addr);
if(__float_as_uint(node.x) & PATH_RAY_NODE_UNALIGNED) {

View File

@@ -37,14 +37,14 @@
CCL_NAMESPACE_BEGIN
ccl_device_forceinline int bsdf_sample(KernelGlobals *kg,
ShaderData *sd,
const ShaderClosure *sc,
float randu,
float randv,
float3 *eval,
float3 *omega_in,
differential3 *domega_in,
float *pdf)
ShaderData *sd,
const ShaderClosure *sc,
float randu,
float randv,
float3 *eval,
float3 *omega_in,
differential3 *domega_in,
float *pdf)
{
int label;