Fix EEVEE sculpt mask rendering
Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6080
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@@ -157,7 +157,7 @@ static void SCULPT_cache_populate(void *vedata, Object *ob)
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if ((ob == draw_ctx->obact) &&
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if ((ob == draw_ctx->obact) &&
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(BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) ||
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(BKE_sculptsession_use_pbvh_draw(ob, draw_ctx->v3d) ||
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ob->sculpt->deform_modifiers_active || ob->sculpt->shapekey_active)) {
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!ob->sculpt->deform_modifiers_active || ob->sculpt->shapekey_active)) {
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PBVH *pbvh = ob->sculpt->pbvh;
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PBVH *pbvh = ob->sculpt->pbvh;
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if (pbvh && pbvh_has_mask(pbvh)) {
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if (pbvh && pbvh_has_mask(pbvh)) {
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DRW_shgroup_call_sculpt(stl->g_data->mask_overlay_grp, ob, false, true, false);
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DRW_shgroup_call_sculpt(stl->g_data->mask_overlay_grp, ob, false, true, false);
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